Purpose :
According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z).
"If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results."
Why this fix:
If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values.
Test case:
......
layout(local_size_x=1) in;
layout(local_size_x=2) in;
......
So I add test cases for this fix:
1. set local_size_y = 1 => success
2. set local_size_y = 2 => error
3. set local_size_y = 1 => success
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
This is an alternate fix for the issue described in commit be63facd, whose
solution didn't work if there were non-trivial operations involved in computing
a constant initializer which caused the 'constant unfolding' code to kick in
(addConstantReferenceConversion). Instead, this change does the 'unfolding'
later in createSpvConstantFromConstUnionArray. If a reference-type constant has
survived that long, then folding is already done, this must be a 'real' (inside
a function) use of the constant, and it should be safe to unfold and apply the
bitcast.
Allow constructors to and from references to be constant folded. Section 4.3.3
says constructors whose arguments are all constant expressions must fold.
Disallow 'const' on buffer reference types. It is not a 'non-void transparent
basic data type' (it is not considered 'basic').
Handle buffer reference constants (which can be assigned to a non-const reference,
or can be further folded to another type of constant) by converting to
'constructor(uint64_t constant)' in addConversion.
Disallow == and != operators on reference types.
* Make sure source strings are terminated
The source strings may or may not have a null terminator. We need to
make sure we add one before outputting the source strings as we iterate
over the c-str looking for the null terminator.
* Review feedback
This change adds unary conversion folding when the source is a constant.
This fixes an ISV issue whereby:
```
const float16_t f = float16_t(42.0);
```
Wouldn't compile because the conversion operator would always produce an
EvqTemporary when it could have produced an EvqConst.
I've also added a test case that proves out that all basic-type to
basic-type conversions work.
This is one step in providing full linker functionality for creating
correct SPIR-V from multiple compilation units for the same stage.
(This was the only remaining "hard" part. The rest should be simple.)
- Adds a pragma to see binary output of double values (not portable)
- Print decimals that show more values, but in a portable way
(lots of portability issues)
- Expand the tests to test more double values
Note: it is quite difficult to have 100% portable tests for floating point.
The current situation works by not printing full precision, and working around
several portability issues.
When assigning uniform locations it now takes into account the number
of locations occupied by the type. For uniforms, all types except
arrays and structs take up one location. For arrays the base location
count is multiplied by the array dimensions and for structs it is the
sum of the locations of each member.
Reinforces that conversion rules are operation-specific.
Side effect is that HLSL logical-operator conversions are more direct
(e.g. float -> bool, rather than float -> int -> bool).
This factored computeTypeLocationSize() out of needing the TIntermediate contents,
and uses it to show how to know how many locations an object needs.
However, it still does not do cross stage, or mixed location/no-location
analysis.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping