John Kessenich
90e402f42b
SPV_KHR_physical_storage_buffer/SPV: Add GL_EXT_buffer_reference_uvec2
...
Adds uvec2 <-> reference constructor support.
Switches from EXT to KHR for physical_storage_buffer.
2019-09-18 23:52:36 -06:00
Jeff Bolz
c5b669e04c
Add GL_EXT_shader_subgroup_extended_types support
2019-09-17 23:44:27 -05:00
Jeff Bolz
387657e4cf
GL_NV_integer_cooperative_matrix support
2019-08-22 20:37:59 -05:00
John Kessenich
7015bd658e
Web: Remove/rationalize a set of *_EXTENSIONS, using GLSLANG_WEB.
...
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
2019-08-20 23:21:55 -06:00
amhagan
91fb0091a2
Add support for SPV_KHR_shader_clock
2019-07-10 21:34:12 -04:00
Jeff Bolz
ba6170b534
Implement GL_EXT_demote_to_helper_invocation
2019-07-01 09:36:15 -05:00
Daniel Koch
2cb2f197a7
Add support for GL_NV_shader_sm_builtins
...
Including spirv and AST tests
Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
2019-06-08 08:53:11 -04:00
Jeff Bolz
c6f0ce8dbc
Support GL_ARB_fragment_shader_interlock
2019-06-03 11:55:25 -05:00
Jeff Bolz
758c93364c
Add support for GL_EXT_buffer_reference2
2019-05-01 16:13:26 -05:00
Jeff Bolz
4605e2ed2b
Implement GL_NV_cooperative_matrix
2019-02-25 23:42:59 -06:00
John Kessenich
de3b8e3bf3
Fix #1682 : flesh out more vulkan/SPV ModuleProcessed
2019-02-01 04:09:38 -07:00
nicebyte
c28369b75f
Add support for GL_EXT_YUV_target
2019-01-29 13:17:47 -08:00
Jeff Bolz
9f2aec49e9
GL_EXT_buffer_reference
2019-01-07 12:36:13 -06:00
John Kessenich
b23d232ec5
Licensing. Fixes #958 . Add licenes file and update copyrights.
2018-12-14 10:47:35 -07:00
Alexander Galazin
32def9f467
Rename GL_KHX_shader_explicit_arithmetic_types to GL_EXT_shader_explicit_arithmetic_types
2018-12-03 13:16:59 +01:00
Daniel Koch
5154db5183
Implement GL_EXT_fragment_invocation_density
...
including SPV generation using SPV_EXT_fragment_invocation_density.
This is an alias of the functionality in SPV_NV_shading_rate, and thus in some
cases we can only have one set of the tokens present (switch statements), so
we have picked the EXT version. This required updating the expected test
results for SPV_NV_shading_rate.
Also updated the known-good for spirv-headers so that the validator in
spirv-tools knows about the new extension.
2018-11-26 10:01:58 -05:00
Jeff Bolz
7da39ed968
Implement GL_EXT_scalar_block_layout
2018-11-14 09:30:53 -06:00
Ashwin Lele
ff1783db87
Multiple features and misc fixes for final raytracing non experimental version.
2018-10-31 07:55:24 -07:00
Chao Chen
5b2203db04
Add-support-for-SPV_NV_shading_rate
2018-09-19 13:07:43 -07:00
Chao Chen
b50c02ef53
Add-support-for-SPV_NVX_raytracing
2018-09-19 13:07:43 -07:00
Chao Chen
3c3669904c
Add-support-for-SPV_NV_mesh_shader
2018-09-19 13:07:43 -07:00
Chao Chen
3a1379667d
0003-Add-support-for-SPV_NV_shader_image_footprint
2018-09-19 13:07:42 -07:00
Chao Chen
beae2251b7
Add-support-for-SPV_NV_compute_shader_derivatives
2018-09-19 13:07:42 -07:00
Chao Chen
9eada4b971
Add-support-for-SPV_NV_fragment_shader_barycentric
2018-09-19 13:07:42 -07:00
Norbert Garnys
dad0c1bed0
Add GL_EXT_shader_atomic_int64
2018-09-13 15:34:26 +02:00
Jeff Bolz
36831c9bad
GL_KHR_memory_scope_semantics
2018-09-06 20:36:14 -05:00
otakuto
d03da06ac1
Remove execute permissions
2018-08-07 03:16:20 +09:00
John Kessenich
312dcfb070
Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions.
...
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
2018-07-03 13:51:31 -06:00
Alex Smith
e47bfaedf6
Add support for GL_EXT_samplerless_texture_functions
2018-07-01 10:58:53 +01:00
John Kessenich
5611c6d27b
GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier
2018-04-05 11:25:02 -06:00
Jeff Bolz
2abe9a4d34
Implement GL_NV_shader_subgroup_partitioned
2018-03-29 22:52:17 -05:00
Ben Clayton
017a567be1
Add support for GL_NV_shader_noperspective_interpolation
2018-03-13 15:55:18 +00:00
John Kessenich
66011cb2c2
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
John Kessenich
b5b5f918c6
Non-functional: Make the vulkan version number meaning be only 0 or not 0.
2018-03-02 18:17:42 -07:00
Rex Xu
1e5d7b0b27
Implement the extension GL_AMD_gpu_shader_half_float_fetch
...
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
John Kessenich
a2858d9bdd
GLSL: Implement GL_EXT_control_flow_attributes.
...
See https://github.com/KhronosGroup/GLSL/pull/11 .
2018-02-01 00:55:08 -07:00
Piers Daniell
1c5443c693
Add implementation of SPV_EXT_fragment_fully_covered
...
This implementation uses the GLSL extension
GL_NV_conservative_raster_underestimation to generate the new SPIR-V
FullyCoveredEXT built in.
2017-12-14 07:42:23 -07:00
Rex Xu
e8fe8b0de9
Implement extension GL_NV_shader_atomic_int64
2017-09-27 12:06:27 +08:00
John Kessenich
31365afaf4
Merge pull request #1044 from dsrbecky/image_external_essl3
...
Add support for GL_OES_EGL_image_external_essl3
2017-09-15 21:10:08 -06:00
amhagan
05506bb874
Implement the extension GL_AMD_shader_fragment_mask
2017-09-09 22:05:24 +08:00
David Srbecký
2c5b3d64af
Add support for GL_OES_EGL_image_external_essl3
2017-09-05 14:56:26 +01:00
Rex Xu
129799a709
Implement extension GL_AMD_shader_image_load_store_lod
2017-08-24 06:56:39 +08:00
John Kessenich
786e8795ee
Build: Fix build when NV_EXTENSIONS is not enabled.
2017-08-19 15:54:49 -06:00
chaoc
c120452754
Implement SPV_KHR_post_depth_coverage
...
Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage.
2017-07-05 12:27:15 -07:00
David Srbecký
0fbe02c6a0
Implement extensions GL_OVR_multiview and GL_OVR_multiview2
...
They are almost identical to the already supported GL_EXT_multiview
2017-06-30 19:11:56 +01:00
Rex Xu
37cdceed41
Implement extension GL_ARB_shader_stencil_export
2017-06-29 17:50:46 +08:00
John Kessenich
102328b75f
Merge pull request #950 from dsrbecky/shadow_samplers
...
Add support for GL_EXT_shadow_samplers
2017-06-26 15:50:18 -06:00
John Kessenich
4be4aebdcd
Infrastructure: Non-functional: Move to rich description of environment.
...
This is for input languages, client APIs, code to generate, etc.
2017-06-26 14:49:11 -06:00
David Srbecky
c6ac40a1a7
Add support for GL_EXT_shadow_samplers
2017-06-26 17:43:32 +01:00
Rex Xu
cabbb788b4
Implement extension GL_AMD_gpu_shader_int16
...
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00