Commit graph

1825 commits

Author SHA1 Message Date
Pedro Olsen Ferreira
02263efcd6 Add support for the ARM extended matrix layout 2024-06-11 15:33:49 -04:00
Jeff Bolz
4da479aa6a Generate SPV_EXT_replicated_composites when requested by pragma.
Implement GL_EXT_spec_constant_composites.
2024-06-03 18:13:07 -04:00
Philippe SWARTVAGHER
2b19bf7e1b Fix few typos 2024-05-27 05:16:35 -07:00
Max Andersson
1cad045cc2 Make gl_HitT proper aliases of gl_RayTmax
Changes the gl_HitT builtins properly alias
their gl_RayTmax. Previously they ended up as
duplicate variables, rather than aliased.
2024-05-24 11:08:06 -07:00
Pavel Rojtberg
edca09e3af
add back layoutLocation to public API 2024-05-10 14:54:17 -04:00
jimihem
44fcbccd06
location aliasing (#3438)
* location aliasing
    when location aliasing, the aliases sharing the location must have the same underlying numerical type
    (floating-point or integer) and the same auxiliary storage and interpolation qualification.
    The following case, glslang need report error.

    layout(vertices = 1) out;

    layout (location = 1, component = 0)  in  double gohan[];
    layout (location = 1, component = 2)  in  float goten[];

    in  vec4 vs_tcs[];
    out vec4 tcs_tes[];

    void main()
    {
    }

* Need consider the following case: location aliasing with different interpolation qualifier.
2024-04-26 12:05:08 -04:00
Arcady Goldmints-Orlov
9337143313 Increase the TIntermediate::usedIo array
In 0bbec2e8f, the code started using usedIo[4], however it never
increased the size of the array to make that index actually valid.
2024-04-26 11:19:09 -04:00
jimihem
68df223056
index outside gl_SampleMask range, compiler need report error. (#3556) 2024-04-17 20:14:26 -04:00
Pavel Asyutchenko
593dbafd0d
Better follow HLSL offsets rules (#3575)
Matrices consuming one vector are treated like vectors for alignment, and
there is no "trailing padding" for matrices and arrays.
2024-04-17 19:34:28 -04:00
Arcady Goldmints-Orlov
d24cda64d1 Check for exponent overflow in float parser
Even for a double precision float, the largest valid exponent is 308, so
clamp exponents to 500 when parsing to avoid overflow of the parsed
exponent value if the exponent is too big.
2024-04-01 17:58:50 -04:00
Samuel Bourasseau
0015dc9345
Branch out of relaxed rules on opaque arguments declared at top-level (#3558) 2024-03-29 19:40:26 -04:00
Rex Xu
022aea431c
Fix issues of the interaction between cooperative_matrix and spirv_intrinsics
coopmat<> type definition allows type parameters. To make it accept
types defined by spirv_type directive, we add spirvType info to the type
parameters. This change is to support this case. And a test is added to
show the missing usage.
2024-03-21 11:09:00 -04:00
Wooyoung Kim
10ee92feb0
Support for SPV_QCOM_image_processing2 (#3539) 2024-03-20 18:56:00 -04:00
Sharo
d73712b8f6
Add flags for outputting absolute paths for messages (#3467)
Uses std::filesystem to create absolute paths.
Also adds "shaderFileName" to TSinkBase so it can be used during message
outputs.
2024-03-07 19:02:45 -05:00
Wooyoung Kim
bada5c87ec
GL_EXT_control_flow_attributes2 support. (#3531)
The actual support has been available with GL_EXT_control_flow_attributes.
This change set is to handle
  "#extension GL_EXT_control_flow_attributes2 : <val>"
2024-03-04 16:43:05 -05:00
Nathaniel Cesario
b0df68c490 Add support for GL_ARB_shading_language_include
Add support for GL_ARB_shading_language_include. Usage is identical to
the way GL_GOOGLE_include_directive currently works glslang (since
GL_ARB_shading_language_include is inherently a runtime feature and
glslang is an offline compiler).

Users can simulate their runtime environment by using a custom
glslang::TShader::Includer or using filenames that match their GL
runtime names.

Closes #249.
2024-02-27 18:26:46 -05:00
Arcady Goldmints-Orlov
1fc174387d Refactor reflection.cpp to silence fallthrough warnings
Since assert(0) compiles to nothing on release builds, it's not
sufficient to silence a fallthrough warning. Instead, some switch
statements are changed into if/else and others have the assert(0)
replaced with "return 0".
2024-02-20 19:12:06 -05:00
Arcady Goldmints-Orlov
7ffa289495 Add extra break statements to quiet clang warnings.
Clang complains about code that falls through into an empty default
case, so add some breaks to placate it.
2024-02-20 19:12:06 -05:00
Arcady Goldmints-Orlov
606209e07d Use [[fallthrough]] attribute instead of comments.
Now that we require C++17, the [[fallthrough]] attribute is available as
an alternative to load-bearing comments.
2024-02-20 19:12:06 -05:00
Chris Djali
8ca24e7cf1
Remove implicit fallthrough (#3518)
This is intended so that downstream projects consuming glslang with FetchContent or similar means can use `-Wimplicit-fallthrough` without getting warning spam.

I've used my best judgement to determine whether the implicit fallthrough was desired, or was simply unreachable code.
`std::unreachable` is unavailable until C++23, but I saw places where `default: assert(0);` was used, so copied that.
There were a few places where some code might actually have been reachable and intended to return a value that represented an error, so someone should double check that kind of thing.
2024-02-19 17:45:45 -05:00
AnyOldName3
fb23503f12 -Wmissing-field-initializers fixes
Like with the last few PRs from me, it fixes a warning that's commonly enabled in downstream projects that might want to consume glslang via FetchContent or equivalent.

It doesn't actually enable the warning, but that might be desirable.

I think I found a bug in the Spv.FromFile.cpp tests that would have been prevented had this warning been enabled all along.
I had to guess the value for the missing field, so went for the most common one in the list.
The only test case that used a different value before had an RWTexture1D, so if baseImageBinding is meaning the same kind of image as image load store in OpenGL, it would make sense that that would be the only one to need a non-zero value for the binding.

I'm a little concerned that the test wasn't previously failing with the incorrectly-assigned fields as it implies they don't make any difference, so the test might be too permissive.
2024-02-19 12:20:43 -05:00
Jeff Bolz
114dae9114 Add a string 'StartsWith' helper function 2024-02-14 18:55:55 -05:00
Jeff Bolz
48702616ec NV_shader_atomic_fp16_vector 2024-02-14 18:55:55 -05:00
Sven van Haastregt
9fd0fcd737 Add GL_EXT_expect_assume support
Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
2024-02-13 16:13:35 -08:00
Sven van Haastregt
b1f7affe94 Add GL_KHR_shader_subgroup_rotate support
Co-authored-by: Neil Hickey <neil.hickey@arm.com>
Co-authored-by: Stuart Brady <stuart.brady@arm.com>
Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
2024-02-06 11:04:16 -08:00
laddoc
457fc12b54 Fix build issue. 2024-01-30 16:28:38 -05:00
laddoc
ee62f72137 Fix build issue. 2024-01-30 16:28:38 -05:00
laddoc
725017a588 Support extension EXT_shader_quad_control 2024-01-30 16:28:38 -05:00
Jeff Bolz
79536da264 Fix 'maximally_reconverges' token to match the GLSL spec 2024-01-25 19:30:47 -05:00
Jeff Bolz
8066fa086b Implement GL_EXT_maximal_reconvergence 2024-01-25 13:46:25 -05:00
jimihem
db4d6f85af
The array size of gl_SampleMask and gl_SampleMaskIn is ceil(gl_MaxSamples/32)
Oes spec says:
    For the both the input array gl_SampleMaskIn[] and the output array gl_SampleMask[], bit B of mask M
    (gl_SampleMaskIn[M] or gl_SampleMask[M]) corresponds to sample 32*M+B. These arrays have
    ceil(gl_MaxSamples/32) elements, where gl_MaxSamples is the maximum number of color samples
    supported by the implementation.

    But glslang report error "array must have size before use length".

    layout(location = 0) out mediump vec4 fragColor;
    void main (void)
    {
    for (int i = 0; i < gl_SampleMask.length(); ++i)
    gl_SampleMask[i] = int(0xAAAAAAAA);

       fragColor = vec4(0.0, 1.0, 0.0, 1.0);
    }

* Add two test items, one is for gl_MaxSapmles = 32 and the other one is for gl_MaxSapmles = 64.
2023-12-29 16:23:16 -05:00
jimihem
88c5373ee4
support GL_ARB_texture_multisample extension.
This extension allows the use of "texelFetch" and "textureSize" with 2DMS sampler.
2023-12-28 18:38:39 -05:00
Nathaniel Cesario
809fd43ed6 Fix MinGW build 2023-12-24 00:55:17 -07:00
Nathaniel Cesario
0ae8960087 Use C++ containers for builtin versioning
Removes some of the pointers/"end markes" used in the BuiltInFuntion
versioning, replacing them with std::arrays and spans.

NOTE: The span class used is a copy of the span class that has been in
use in the Vulkan-ValidationLayers as a temporary solution until C++20
is available.

NOTE: The std::arrays could be constexprs, but this requires some extra
work pre-C++20, and is therefore not included in this change, but could
be done in a follow up PR.
2023-12-22 14:19:22 -05:00
Herman Semenov
db933d7743 Fixed check uint64 before set bool 2023-12-14 16:27:44 -05:00
jimihem
a7785ea1ff
Support GL_EXT_draw_instanced extension. 2023-12-12 18:22:04 -05:00
“jimihe”
07e8220d4e support GL_EXT_texture_array extention. 2023-12-12 14:31:34 -05:00
Samuel Bourasseau
3bc462c5bc Properly advertise GL_ARB_bindless_texture as being unavailable when generating SPIR-V 2023-12-11 18:20:18 -05:00
“jimihe”
feb5437942 PP: Report an error when a # is not the first thing on a line
According to the GLSL spec
Each number sign (#) can be preceded in its line only by spaces or horizontal tabs.
It may also be followed by spaces and horizontal tabs, preceding the directive.
2023-12-07 19:29:48 -05:00
Arcady Goldmints-Orlov
e854c8de10 Remove various warning suppression pragmas
This requires a small change to to use strncpy() instead of strcpy(),
as well as change of include paths to not use "..". The other warnings
are just not being hit anymore.
2023-12-01 11:59:54 -05:00
Nathaniel Cesario
3f615ad93e Add BUILD_WERROR option
Adds a cmake BUILD_WERROR option to enable warnings as errors. This
option is off by default.

This change also cleans up a few more compiler warnings.
2023-11-29 17:34:53 -05:00
Juan Ramos
6be56e45e5 Remove OGLCompiler and HLSL stub libraries from build
Fixes ranlib warnings complaining about empty archive libraries.

Simplifie build/code.
2023-11-29 08:20:27 -05:00
Samuel Bourasseau
c59b876ca0
Implement relaxed rule for opaque struct members 2023-11-28 19:19:02 -05:00
Arcady Goldmints-Orlov
f6cc939499 Remove custom implementations of isinf and isnan
Use the ones from the <cmath> header instead, now that that is available
on all the currently supported versions of MSVC.
2023-11-20 18:30:35 -05:00
“jimihe”
854db99ff1 Out-of-range floats should overflow/underflow to infinity/0.0
glslang representing literal constants with double precision, so 1.0e40 and 1.0e-50 are normal values.

        Shader1:
        precision highp float;
        out vec4 my_FragColor;
        void main()
        {
        // Out-of-range floats should overflow to infinity
        // GLSL ES 3.00.6 section 4.1.4 Floats:
        // "If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity"
        float correct = isinf(1.0e40) ? 1.0 : 0.0;
        my_FragColor = vec4(0.0, correct, 0.0, 1.0);
        }
        The expected ouput result of this test is vec4(0.0, 1.0, 0.0, 1.0),
        but it's vec4(0.0,0.0,0.0,1.0).Because the return value of isInf is
        false.

        precision highp float;
        out vec4 my_FragColor;
        void main()
        {
        // GLSL ES 3.00.6 section 4.1.4 Floats:
        // "A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero."
        // 1.0e-50 is small enough that it can't even be stored as subnormal.
        float correct = (1.0e-50 == 0.0) ? 1.0 : 0.0;
        my_FragColor = vec4(0.0, correct, 0.0, 1.0);
        }
        The expected ouput result of this test is vec4(0.0, 1.0, 0.0, 1.0),
        but it's vec4(0.0,0.0,0.0,1.0).

        For f32 and f16 type, when the literal constant out of range of the f32
        and f16 number, the value should overflow or underflow to inf or zero.

            glcts test item
        KHR-GLES3.number_parsing.float_out_of_range_as_infinity
2023-11-17 16:30:22 -05:00
Nathaniel Cesario
52c59ecd3d Fix interpolant ES error
The restriction of no swizzling and no struct fields as an interpolant
were not being checked when using the ES profile.

Fixes #3277.
2023-11-11 08:53:16 -07:00
Nathaniel Cesario
091b9fd979 Fix GL_ARB_shader_storage_buffer_object version
Ensure that GL_ARB_shader_storage_buffer_object is available from
version GL 400 to GL 420.

Closes #3263.
2023-11-07 15:56:52 -07:00
Rex Xu
65f59c81e7 GL_EXT_spirv_intrinsics: Fix a typo in function naming
hasSprivDecorate => hasSpirvDecorate

Also, revise a comment.
2023-11-06 12:50:02 -05:00
Malcolm Bechard
1dde7113bb tweak error behavior for redeclared uniforms for vulkan-relaxed
avoids nullptr crash from reading memberType's name, and more user
friendly error message.
2023-10-31 15:02:38 -04:00
Nathaniel Cesario
8fa46582ec Remove debugOptions from internal classes
The debug options passed down from the public ShConstruct* functions to
internal code is unused. This change removes the internal debugOptions
fields and attempts to make it more obvious these fields are not used.

This change does not change the public-facing interface.

This change also adds the -Wshorten-64-to-32 warning to the StandAlone
build in order to avoid unwanted 64-to-32 bit conversions in the future.

Closes #3348.
2023-10-25 20:13:20 -04:00