It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.
Fixes#3627
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
* Update tests according to spirv-opt update
We refactored function inlining pass of spirv-opt and it results in
different numbering of result ids in SPIR-V code. This commit updates
test cases to avoid a test failure according to the spirv-opt update.
* Update known good