spirv: Support initializers on uniforms (#1588)
If a uniform has an initializer it will now be given as the optional initializer operand to the OpVariable instruction. Fixes: https://github.com/KhronosGroup/glslang/issues/1259 Signed-off-by: Neil Roberts <nroberts@igalia.com> (the code) Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> (the tests) Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com> Co-authored-by: Neil Roberts <nroberts@igalia.com>
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8 changed files with 193 additions and 1 deletions
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Test/baseResults/spv.uniformInitializer.frag.out
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Test/baseResults/spv.uniformInitializer.frag.out
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spv.uniformInitializer.frag
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 16
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "color"
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Name 14 "in_color"
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Decorate 9(color) Location 0
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Decorate 14(in_color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: 6(float) Constant 0
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11: 6(float) Constant 1065353216
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12: 7(fvec4) ConstantComposite 10 11 10 11
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13: TypePointer UniformConstant 7(fvec4)
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14(in_color): 13(ptr) Variable UniformConstant 12
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4(main): 2 Function None 3
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5: Label
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15: 7(fvec4) Load 14(in_color)
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Store 9(color) 15
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Return
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FunctionEnd
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