Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele 2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

View file

@ -208,7 +208,7 @@ const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conserv
const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image";
const char* const E_GL_NVX_raytracing = "GL_NVX_raytracing";
const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing";
const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";