Multiple features and misc fixes for final raytracing non experimental version.
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48 changed files with 5168 additions and 4850 deletions
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@ -208,7 +208,7 @@ const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conserv
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const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
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const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
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const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image";
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const char* const E_GL_NVX_raytracing = "GL_NVX_raytracing";
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const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing";
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const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
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const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
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const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";
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