Multiple features and misc fixes for final raytracing non experimental version.
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48 changed files with 5168 additions and 4850 deletions
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@ -1,40 +1,40 @@
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#version 460
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#extension GL_NVX_raytracing : enable
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hitAttributeNVX vec4 payload; // ERROR, hitattributeNVX unsupported in this stage
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rayPayloadInNVX vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
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layout(shaderRecordNVX) uniform ublock // ERROR, shaderRecordNVX unsupported on uniform blocks
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#extension GL_NV_ray_tracing : enable
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hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage
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rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
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layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks
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{
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float a;
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};
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layout(binding = 0, shaderRecordNVX) buffer bblock { // ERROR, binding unsupported on shaderRecordNVX blocks
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layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks
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float b;
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};
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layout(set = 0, shaderRecordNVX) buffer bblock2 { // ERROR, set unsupported on shaderRecordNVX blocks
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layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks
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float c;
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};
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layout(shaderRecordNVX) buffer bblock3 {
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layout(shaderRecordNV) buffer bblock3 {
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float d;
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};
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layout(shaderRecordNVX) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block
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layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block
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float e;
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};
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void main()
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{
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accelerationStructureNVX a = 0;
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accelerationStructureNV a = 0;
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int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
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int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
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int e3 = gl_InstanceCustomIndexNVX; // ERROR, unsupported builtin in stage
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vec3 e4 = gl_WorldRayOriginNVX; // ERROR, unsupported builtin in stage
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vec3 e5 = gl_WorldRayDirectionNVX; // ERROR, unsupported builtin in stage
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vec3 e6 = gl_ObjectRayOriginNVX; // ERROR, unsupported builtin in stage
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vec3 e7 = gl_ObjectRayDirectionNVX; // ERROR, unsupported builtin in stage
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float e8 = gl_RayTminNVX; // ERROR, unsupported builtin in stage
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float e9 = gl_RayTmaxNVX; // ERROR, unsupported builtin in stage
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mat4x3 e10 = gl_ObjectToWorldNVX; // ERROR, unsupported builtin in stage
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mat4x3 e11 = gl_WorldToObjectNVX; // ERROR, unsupported builtin in stage
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float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage
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float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage
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reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
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ignoreIntersectionNVX(); // ERROR, unsupported builtin in stage
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terminateRayNVX(); // ERROR, unsupported builtin in stage
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int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
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vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage
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vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage
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vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage
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vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage
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float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage
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float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage
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mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
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mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
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float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
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float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
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reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
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ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
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terminateRayNV(); // ERROR, unsupported builtin in stage
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}
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