Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele 2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

View file

@ -1,19 +1,19 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 payload;
layout(shaderRecordNVX) buffer block
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
};
void main()
{
uint lx = gl_LaunchIDNVX.x;
uint ly = gl_LaunchIDNVX.y;
uint sx = gl_LaunchSizeNVX.x;
uint sy = gl_LaunchSizeNVX.y;
traceNVX(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
uint lx = gl_LaunchIDNV.x;
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}