Multiple features and misc fixes for final raytracing non experimental version.
This commit is contained in:
parent
b2b3d81e9b
commit
ff1783db87
48 changed files with 5168 additions and 4850 deletions
|
|
@ -1,16 +1,16 @@
|
|||
#version 460
|
||||
#extension GL_NVX_raytracing : enable
|
||||
hitAttributeNVX vec4 payload; // ERROR, hitattributeNVX unsupported in this stage
|
||||
#extension GL_NV_ray_tracing : enable
|
||||
hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage
|
||||
void main()
|
||||
{
|
||||
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
|
||||
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
|
||||
int e3 = gl_InstanceCustomIndexNVX; // ERROR, unsupported builtin in stage
|
||||
mat4x3 e10 = gl_ObjectToWorldNVX; // ERROR, unsupported builtin in stage
|
||||
mat4x3 e11 = gl_WorldToObjectNVX; // ERROR, unsupported builtin in stage
|
||||
float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage
|
||||
float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage
|
||||
reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage
|
||||
ignoreIntersectionNVX(); // ERROR, unsupported builtin in stage
|
||||
terminateRayNVX(); // ERROR, unsupported builtin in stage
|
||||
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
|
||||
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
|
||||
int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
|
||||
mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
|
||||
mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
|
||||
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
|
||||
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
|
||||
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
|
||||
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
|
||||
terminateRayNV(); // ERROR, unsupported builtin in stage
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue