Support for automap options and resource binding shift (#2834)
* Support for automap options - Added glslang_shader_options_t with enums for auto map bindings and auto map locations. - Added options param to glslang_shader_parse. - Modified glslang_shader_parse to call appropriate auto map function if auto map bits are set. * Refactored auto map for C interface - Added glslang_shader_set_options to independently set options instead of being a param on an existing function. - Added glslang_program_map_io to call mapIO so auto map location actually works. * Added support for shifting resource bindings - Added resource binding shift functions to match C++ interface * Uncommented preprocessor call that was commented out for debugging
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3 changed files with 51 additions and 0 deletions
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@ -346,6 +346,29 @@ GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* in
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return shader;
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}
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GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base)
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{
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const glslang::TResourceType res_type = glslang::TResourceType(res);
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shader->shader->setShiftBinding(res_type, base);
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}
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GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set)
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{
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const glslang::TResourceType res_type = glslang::TResourceType(res);
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shader->shader->setShiftBindingForSet(res_type, base, set);
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}
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GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options)
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{
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if (options & GLSLANG_SHADER_AUTO_MAP_BINDINGS) {
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shader->shader->setAutoMapBindings(true);
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}
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if (options & GLSLANG_SHADER_AUTO_MAP_LOCATIONS) {
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shader->shader->setAutoMapLocations(true);
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}
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}
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GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
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{
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return shader->preprocessedGLSL.c_str();
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@ -419,6 +442,11 @@ GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages
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return (int)program->program->link((EShMessages)messages);
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}
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GLSLANG_EXPORT int glslang_program_map_io(glslang_program_t* program)
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{
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return (int)program->program->mapIO();
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}
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GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program)
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{
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return program->program->getInfoLog();
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