HLSL: Add shape conversions for scalar -> vector assigments.

Also, this allows turning on the error check for a failed assigment
when parsing.

This makes 39 HLSL tests have a working assignment that was previously
silently dropped, due to lack of this functionality.
This commit is contained in:
John Kessenich 2016-07-28 17:53:56 -06:00
parent a26a5170a3
commit fea226ba43
46 changed files with 2571 additions and 1413 deletions

View file

@ -134,6 +134,16 @@ ERROR: node is still EOpNull!
0:? 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
@ -283,6 +293,16 @@ ERROR: node is still EOpNull!
0:? 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 Color: direct index for structure (temp 4-component vector of float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child (temp float)
0:41 Depth: direct index for structure (temp float FragDepth)
0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})