add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface
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5 changed files with 106 additions and 8 deletions
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@ -167,11 +167,6 @@ int glslang_initialize_process() { return static_cast<int>(glslang::InitializePr
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void glslang_finalize_process() { glslang::FinalizeProcess(); }
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const glslang_resource_t* glslang_default_resource(void)
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{
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return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource);
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}
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static EShLanguage c_shader_stage(glslang_stage_t stage)
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{
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switch (stage) {
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