Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1) - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not - delete some unused "memory cleanup" code git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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16 changed files with 750 additions and 479 deletions
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@ -55,3 +55,7 @@ sum += 900000000.0;
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// sum should be 980600301.0
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gl_Position = vec4(sum);
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}
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#define FUNC(a,b) a+b
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// needs to be last test in file due to syntax error
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void foo986(){ FUNC( (((2)))), 4); } // ERROR, too many )
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