Add support for GL_NV_ray_tracing_motion_blur.
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22 changed files with 394 additions and 4 deletions
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Test/baseResults/spv.IntersectShaderMotion.rint.out
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Test/baseResults/spv.IntersectShaderMotion.rint.out
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spv.IntersectShaderMotion.rint
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// Module Version 10400
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// Generated by (magic number): 8000a
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// Id's are bound by 14
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Capability RayTracingKHR
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Capability RayTracingMotionBlurNV
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Extension "SPV_KHR_ray_tracing"
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Extension "SPV_NV_ray_tracing_motion_blur"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint IntersectionKHR 4 "main" 10
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Source GLSL 460
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SourceExtension "GL_NV_ray_tracing_motion_blur"
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Name 4 "main"
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Name 8 "time"
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Name 10 "gl_CurrentRayTimeNV"
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Decorate 10(gl_CurrentRayTimeNV) BuiltIn CurrentRayTimeNV
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypePointer Input 6(float)
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10(gl_CurrentRayTimeNV): 9(ptr) Variable Input
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12: 6(float) Constant 1056964608
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4(main): 2 Function None 3
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5: Label
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8(time): 7(ptr) Variable Function
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11: 6(float) Load 10(gl_CurrentRayTimeNV)
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13: 6(float) FAdd 11 12
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Store 8(time) 13
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Return
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FunctionEnd
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