Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based built-in functions in the AST.
If this breaks your AST consumer, best is to modify it to test against the enum values instead of doing string comparisons on built-in function names. This is the reason the change was made. If you need the old behavior, you should be able to get it back by changing PureOperatorBuiltins to be false instead of true. This path will work for a while, but is marked deprecated. Also, the old behavior is tagged as release 2.4.
This commit is contained in:
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a32d8f620d
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41 changed files with 1092 additions and 967 deletions
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@ -57,133 +57,133 @@ Shader version: 130
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0:26 0.000000
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0:28 add second child into first child (temp 4-component vector of float)
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0:28 'color' (temp 4-component vector of float)
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0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float)
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0:28 texture (global 4-component vector of float)
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0:28 'texSampler1D' (uniform sampler1D)
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0:28 'coords1D' (temp float)
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0:29 add second child into first child (temp 4-component vector of float)
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0:29 'color' (temp 4-component vector of float)
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0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float)
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0:29 texture (global 4-component vector of float)
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0:29 'texSampler1D' (uniform sampler1D)
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0:29 'coords1D' (temp float)
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0:29 'bias' (temp float)
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0:30 add second child into first child (temp 4-component vector of float)
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0:30 'color' (temp 4-component vector of float)
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0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float)
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0:30 textureProj (global 4-component vector of float)
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0:30 'texSampler1D' (uniform sampler1D)
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0:30 'coords2D' (smooth in 2-component vector of float)
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0:31 add second child into first child (temp 4-component vector of float)
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0:31 'color' (temp 4-component vector of float)
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0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float)
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0:31 textureProj (global 4-component vector of float)
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0:31 'texSampler1D' (uniform sampler1D)
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0:31 'coords4D' (temp 4-component vector of float)
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0:32 add second child into first child (temp 4-component vector of float)
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0:32 'color' (temp 4-component vector of float)
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0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float)
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0:32 textureProj (global 4-component vector of float)
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0:32 'texSampler1D' (uniform sampler1D)
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0:32 'coords2D' (smooth in 2-component vector of float)
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0:32 'bias' (temp float)
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0:33 add second child into first child (temp 4-component vector of float)
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0:33 'color' (temp 4-component vector of float)
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0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float)
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0:33 textureProj (global 4-component vector of float)
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0:33 'texSampler1D' (uniform sampler1D)
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0:33 'coords4D' (temp 4-component vector of float)
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0:33 'bias' (temp float)
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0:35 add second child into first child (temp 4-component vector of float)
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0:35 'color' (temp 4-component vector of float)
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0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 'texSampler2D' (uniform sampler2D)
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0:35 'coords2D' (smooth in 2-component vector of float)
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0:36 add second child into first child (temp 4-component vector of float)
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0:36 'color' (temp 4-component vector of float)
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0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float)
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0:36 texture (global 4-component vector of float)
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0:36 'texSampler2D' (uniform sampler2D)
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0:36 'coords2D' (smooth in 2-component vector of float)
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0:36 'bias' (temp float)
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0:37 add second child into first child (temp 4-component vector of float)
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0:37 'color' (temp 4-component vector of float)
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0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float)
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0:37 textureProj (global 4-component vector of float)
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0:37 'texSampler2D' (uniform sampler2D)
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0:37 'coords3D' (temp 3-component vector of float)
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0:38 add second child into first child (temp 4-component vector of float)
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0:38 'color' (temp 4-component vector of float)
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0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float)
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0:38 textureProj (global 4-component vector of float)
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0:38 'texSampler2D' (uniform sampler2D)
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0:38 'coords4D' (temp 4-component vector of float)
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0:38 'bias' (temp float)
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0:40 add second child into first child (temp 4-component vector of float)
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0:40 'color' (temp 4-component vector of float)
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0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float)
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0:40 texture (global 4-component vector of float)
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0:40 'texSampler3D' (uniform sampler3D)
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0:40 'coords3D' (temp 3-component vector of float)
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0:41 add second child into first child (temp 4-component vector of float)
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0:41 'color' (temp 4-component vector of float)
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0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float)
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0:41 texture (global 4-component vector of float)
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0:41 'texSampler3D' (uniform sampler3D)
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0:41 'coords3D' (temp 3-component vector of float)
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0:41 'bias' (temp float)
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0:42 add second child into first child (temp 4-component vector of float)
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0:42 'color' (temp 4-component vector of float)
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0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float)
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0:42 textureProj (global 4-component vector of float)
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0:42 'texSampler3D' (uniform sampler3D)
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0:42 'coords4D' (temp 4-component vector of float)
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0:43 add second child into first child (temp 4-component vector of float)
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0:43 'color' (temp 4-component vector of float)
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0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float)
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0:43 textureProj (global 4-component vector of float)
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0:43 'texSampler3D' (uniform sampler3D)
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0:43 'coords4D' (temp 4-component vector of float)
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0:43 'bias' (temp float)
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0:45 add second child into first child (temp 4-component vector of float)
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0:45 'color' (temp 4-component vector of float)
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0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float)
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0:45 texture (global 4-component vector of float)
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0:45 'texSamplerCube' (uniform samplerCube)
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0:45 'coords3D' (temp 3-component vector of float)
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0:46 add second child into first child (temp 4-component vector of float)
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0:46 'color' (temp 4-component vector of float)
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0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float)
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0:46 texture (global 4-component vector of float)
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0:46 'texSamplerCube' (uniform samplerCube)
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0:46 'coords3D' (temp 3-component vector of float)
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0:46 'bias' (temp float)
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0:48 add second child into first child (temp 4-component vector of float)
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0:48 'color' (temp 4-component vector of float)
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0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float)
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0:48 texture (global 4-component vector of float)
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0:48 'shadowSampler1D' (uniform sampler1DShadow)
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0:48 'coords3D' (temp 3-component vector of float)
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0:49 add second child into first child (temp 4-component vector of float)
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0:49 'color' (temp 4-component vector of float)
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0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float)
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0:49 texture (global 4-component vector of float)
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0:49 'shadowSampler1D' (uniform sampler1DShadow)
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0:49 'coords3D' (temp 3-component vector of float)
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0:49 'bias' (temp float)
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0:50 add second child into first child (temp 4-component vector of float)
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0:50 'color' (temp 4-component vector of float)
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0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float)
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0:50 texture (global 4-component vector of float)
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0:50 'shadowSampler2D' (uniform sampler2DShadow)
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0:50 'coords3D' (temp 3-component vector of float)
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0:51 add second child into first child (temp 4-component vector of float)
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0:51 'color' (temp 4-component vector of float)
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0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float)
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0:51 texture (global 4-component vector of float)
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0:51 'shadowSampler2D' (uniform sampler2DShadow)
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0:51 'coords3D' (temp 3-component vector of float)
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0:51 'bias' (temp float)
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0:52 add second child into first child (temp 4-component vector of float)
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0:52 'color' (temp 4-component vector of float)
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0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float)
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0:52 textureProj (global 4-component vector of float)
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0:52 'shadowSampler1D' (uniform sampler1DShadow)
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0:52 'coords4D' (temp 4-component vector of float)
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0:53 add second child into first child (temp 4-component vector of float)
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0:53 'color' (temp 4-component vector of float)
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0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float)
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0:53 textureProj (global 4-component vector of float)
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0:53 'shadowSampler1D' (uniform sampler1DShadow)
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0:53 'coords4D' (temp 4-component vector of float)
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0:53 'bias' (temp float)
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0:54 add second child into first child (temp 4-component vector of float)
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0:54 'color' (temp 4-component vector of float)
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0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float)
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0:54 textureProj (global 4-component vector of float)
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0:54 'shadowSampler2D' (uniform sampler2DShadow)
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0:54 'coords4D' (temp 4-component vector of float)
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0:55 add second child into first child (temp 4-component vector of float)
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0:55 'color' (temp 4-component vector of float)
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0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float)
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0:55 textureProj (global 4-component vector of float)
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0:55 'shadowSampler2D' (uniform sampler2DShadow)
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0:55 'coords4D' (temp 4-component vector of float)
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0:55 'bias' (temp float)
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@ -200,7 +200,7 @@ Shader version: 130
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0:58 1 (const int)
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0:60 add second child into first child (temp 4-component vector of float)
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0:60 'color' (temp 4-component vector of float)
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0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)
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0:60 textureFetch (global 4-component vector of float)
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0:60 'texSampler2D' (uniform sampler2D)
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0:60 'iCoords2D' (temp 2-component vector of int)
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0:60 'iLod' (temp int)
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@ -216,14 +216,14 @@ Shader version: 130
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0:63 'coords2D' (smooth in 2-component vector of float)
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0:66 add second child into first child (temp 4-component vector of float)
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0:66 'color' (temp 4-component vector of float)
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0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float)
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0:66 textureGrad (global 4-component vector of float)
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0:66 'texSampler2D' (uniform sampler2D)
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0:66 'coords2D' (smooth in 2-component vector of float)
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0:66 'gradX' (temp 2-component vector of float)
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0:66 'gradY' (temp 2-component vector of float)
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0:67 add second child into first child (temp 4-component vector of float)
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0:67 'color' (temp 4-component vector of float)
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0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float)
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0:67 textureProjGrad (global 4-component vector of float)
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0:67 'texSampler2D' (uniform sampler2D)
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0:67 Construct vec3 (temp 3-component vector of float)
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0:67 'coords2D' (smooth in 2-component vector of float)
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@ -232,7 +232,7 @@ Shader version: 130
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0:67 'gradY' (temp 2-component vector of float)
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0:68 add second child into first child (temp 4-component vector of float)
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0:68 'color' (temp 4-component vector of float)
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0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float)
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0:68 textureGradOffset (global 4-component vector of float)
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0:68 'texSampler2D' (uniform sampler2D)
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0:68 'coords2D' (smooth in 2-component vector of float)
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0:68 'gradX' (temp 2-component vector of float)
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@ -242,7 +242,7 @@ Shader version: 130
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0:68 -7 (const int)
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0:69 add second child into first child (temp 4-component vector of float)
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0:69 'color' (temp 4-component vector of float)
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0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)
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0:69 textureProjGradOffset (global 4-component vector of float)
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0:69 'texSampler2D' (uniform sampler2D)
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0:69 'coords3D' (temp 3-component vector of float)
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0:69 'gradX' (temp 2-component vector of float)
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@ -252,7 +252,7 @@ Shader version: 130
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0:69 -7 (const int)
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0:70 add second child into first child (temp 4-component vector of float)
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0:70 'color' (temp 4-component vector of float)
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0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float)
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0:70 textureGrad (global float)
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0:70 'shadowSampler2D' (uniform sampler2DShadow)
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0:70 Construct vec3 (temp 3-component vector of float)
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0:70 'coords2D' (smooth in 2-component vector of float)
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@ -339,133 +339,133 @@ Shader version: 130
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0:26 0.000000
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0:28 add second child into first child (temp 4-component vector of float)
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0:28 'color' (temp 4-component vector of float)
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0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float)
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0:28 texture (global 4-component vector of float)
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0:28 'texSampler1D' (uniform sampler1D)
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0:28 'coords1D' (temp float)
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0:29 add second child into first child (temp 4-component vector of float)
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0:29 'color' (temp 4-component vector of float)
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0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float)
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0:29 texture (global 4-component vector of float)
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0:29 'texSampler1D' (uniform sampler1D)
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0:29 'coords1D' (temp float)
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0:29 'bias' (temp float)
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0:30 add second child into first child (temp 4-component vector of float)
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0:30 'color' (temp 4-component vector of float)
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0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float)
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0:30 textureProj (global 4-component vector of float)
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0:30 'texSampler1D' (uniform sampler1D)
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0:30 'coords2D' (smooth in 2-component vector of float)
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0:31 add second child into first child (temp 4-component vector of float)
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0:31 'color' (temp 4-component vector of float)
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0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float)
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0:31 textureProj (global 4-component vector of float)
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0:31 'texSampler1D' (uniform sampler1D)
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0:31 'coords4D' (temp 4-component vector of float)
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0:32 add second child into first child (temp 4-component vector of float)
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0:32 'color' (temp 4-component vector of float)
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0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float)
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0:32 textureProj (global 4-component vector of float)
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0:32 'texSampler1D' (uniform sampler1D)
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0:32 'coords2D' (smooth in 2-component vector of float)
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0:32 'bias' (temp float)
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0:33 add second child into first child (temp 4-component vector of float)
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0:33 'color' (temp 4-component vector of float)
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0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float)
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0:33 textureProj (global 4-component vector of float)
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0:33 'texSampler1D' (uniform sampler1D)
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0:33 'coords4D' (temp 4-component vector of float)
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0:33 'bias' (temp float)
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0:35 add second child into first child (temp 4-component vector of float)
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0:35 'color' (temp 4-component vector of float)
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0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 'texSampler2D' (uniform sampler2D)
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0:35 'coords2D' (smooth in 2-component vector of float)
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0:36 add second child into first child (temp 4-component vector of float)
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0:36 'color' (temp 4-component vector of float)
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0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float)
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0:36 texture (global 4-component vector of float)
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0:36 'texSampler2D' (uniform sampler2D)
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0:36 'coords2D' (smooth in 2-component vector of float)
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0:36 'bias' (temp float)
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0:37 add second child into first child (temp 4-component vector of float)
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0:37 'color' (temp 4-component vector of float)
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0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float)
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0:37 textureProj (global 4-component vector of float)
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0:37 'texSampler2D' (uniform sampler2D)
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0:37 'coords3D' (temp 3-component vector of float)
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0:38 add second child into first child (temp 4-component vector of float)
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0:38 'color' (temp 4-component vector of float)
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0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float)
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0:38 textureProj (global 4-component vector of float)
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0:38 'texSampler2D' (uniform sampler2D)
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0:38 'coords4D' (temp 4-component vector of float)
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0:38 'bias' (temp float)
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0:40 add second child into first child (temp 4-component vector of float)
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0:40 'color' (temp 4-component vector of float)
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0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float)
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0:40 texture (global 4-component vector of float)
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0:40 'texSampler3D' (uniform sampler3D)
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0:40 'coords3D' (temp 3-component vector of float)
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0:41 add second child into first child (temp 4-component vector of float)
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0:41 'color' (temp 4-component vector of float)
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0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float)
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0:41 texture (global 4-component vector of float)
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0:41 'texSampler3D' (uniform sampler3D)
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0:41 'coords3D' (temp 3-component vector of float)
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0:41 'bias' (temp float)
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0:42 add second child into first child (temp 4-component vector of float)
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0:42 'color' (temp 4-component vector of float)
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0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float)
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0:42 textureProj (global 4-component vector of float)
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0:42 'texSampler3D' (uniform sampler3D)
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0:42 'coords4D' (temp 4-component vector of float)
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0:43 add second child into first child (temp 4-component vector of float)
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0:43 'color' (temp 4-component vector of float)
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0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float)
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0:43 textureProj (global 4-component vector of float)
|
||||
0:43 'texSampler3D' (uniform sampler3D)
|
||||
0:43 'coords4D' (temp 4-component vector of float)
|
||||
0:43 'bias' (temp float)
|
||||
0:45 add second child into first child (temp 4-component vector of float)
|
||||
0:45 'color' (temp 4-component vector of float)
|
||||
0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float)
|
||||
0:45 texture (global 4-component vector of float)
|
||||
0:45 'texSamplerCube' (uniform samplerCube)
|
||||
0:45 'coords3D' (temp 3-component vector of float)
|
||||
0:46 add second child into first child (temp 4-component vector of float)
|
||||
0:46 'color' (temp 4-component vector of float)
|
||||
0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float)
|
||||
0:46 texture (global 4-component vector of float)
|
||||
0:46 'texSamplerCube' (uniform samplerCube)
|
||||
0:46 'coords3D' (temp 3-component vector of float)
|
||||
0:46 'bias' (temp float)
|
||||
0:48 add second child into first child (temp 4-component vector of float)
|
||||
0:48 'color' (temp 4-component vector of float)
|
||||
0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float)
|
||||
0:48 texture (global 4-component vector of float)
|
||||
0:48 'shadowSampler1D' (uniform sampler1DShadow)
|
||||
0:48 'coords3D' (temp 3-component vector of float)
|
||||
0:49 add second child into first child (temp 4-component vector of float)
|
||||
0:49 'color' (temp 4-component vector of float)
|
||||
0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float)
|
||||
0:49 texture (global 4-component vector of float)
|
||||
0:49 'shadowSampler1D' (uniform sampler1DShadow)
|
||||
0:49 'coords3D' (temp 3-component vector of float)
|
||||
0:49 'bias' (temp float)
|
||||
0:50 add second child into first child (temp 4-component vector of float)
|
||||
0:50 'color' (temp 4-component vector of float)
|
||||
0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float)
|
||||
0:50 texture (global 4-component vector of float)
|
||||
0:50 'shadowSampler2D' (uniform sampler2DShadow)
|
||||
0:50 'coords3D' (temp 3-component vector of float)
|
||||
0:51 add second child into first child (temp 4-component vector of float)
|
||||
0:51 'color' (temp 4-component vector of float)
|
||||
0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float)
|
||||
0:51 texture (global 4-component vector of float)
|
||||
0:51 'shadowSampler2D' (uniform sampler2DShadow)
|
||||
0:51 'coords3D' (temp 3-component vector of float)
|
||||
0:51 'bias' (temp float)
|
||||
0:52 add second child into first child (temp 4-component vector of float)
|
||||
0:52 'color' (temp 4-component vector of float)
|
||||
0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float)
|
||||
0:52 textureProj (global 4-component vector of float)
|
||||
0:52 'shadowSampler1D' (uniform sampler1DShadow)
|
||||
0:52 'coords4D' (temp 4-component vector of float)
|
||||
0:53 add second child into first child (temp 4-component vector of float)
|
||||
0:53 'color' (temp 4-component vector of float)
|
||||
0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float)
|
||||
0:53 textureProj (global 4-component vector of float)
|
||||
0:53 'shadowSampler1D' (uniform sampler1DShadow)
|
||||
0:53 'coords4D' (temp 4-component vector of float)
|
||||
0:53 'bias' (temp float)
|
||||
0:54 add second child into first child (temp 4-component vector of float)
|
||||
0:54 'color' (temp 4-component vector of float)
|
||||
0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float)
|
||||
0:54 textureProj (global 4-component vector of float)
|
||||
0:54 'shadowSampler2D' (uniform sampler2DShadow)
|
||||
0:54 'coords4D' (temp 4-component vector of float)
|
||||
0:55 add second child into first child (temp 4-component vector of float)
|
||||
0:55 'color' (temp 4-component vector of float)
|
||||
0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float)
|
||||
0:55 textureProj (global 4-component vector of float)
|
||||
0:55 'shadowSampler2D' (uniform sampler2DShadow)
|
||||
0:55 'coords4D' (temp 4-component vector of float)
|
||||
0:55 'bias' (temp float)
|
||||
|
|
@ -482,7 +482,7 @@ Shader version: 130
|
|||
0:58 1 (const int)
|
||||
0:60 add second child into first child (temp 4-component vector of float)
|
||||
0:60 'color' (temp 4-component vector of float)
|
||||
0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)
|
||||
0:60 textureFetch (global 4-component vector of float)
|
||||
0:60 'texSampler2D' (uniform sampler2D)
|
||||
0:60 'iCoords2D' (temp 2-component vector of int)
|
||||
0:60 'iLod' (temp int)
|
||||
|
|
@ -498,14 +498,14 @@ Shader version: 130
|
|||
0:63 'coords2D' (smooth in 2-component vector of float)
|
||||
0:66 add second child into first child (temp 4-component vector of float)
|
||||
0:66 'color' (temp 4-component vector of float)
|
||||
0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float)
|
||||
0:66 textureGrad (global 4-component vector of float)
|
||||
0:66 'texSampler2D' (uniform sampler2D)
|
||||
0:66 'coords2D' (smooth in 2-component vector of float)
|
||||
0:66 'gradX' (temp 2-component vector of float)
|
||||
0:66 'gradY' (temp 2-component vector of float)
|
||||
0:67 add second child into first child (temp 4-component vector of float)
|
||||
0:67 'color' (temp 4-component vector of float)
|
||||
0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float)
|
||||
0:67 textureProjGrad (global 4-component vector of float)
|
||||
0:67 'texSampler2D' (uniform sampler2D)
|
||||
0:67 Construct vec3 (temp 3-component vector of float)
|
||||
0:67 'coords2D' (smooth in 2-component vector of float)
|
||||
|
|
@ -514,7 +514,7 @@ Shader version: 130
|
|||
0:67 'gradY' (temp 2-component vector of float)
|
||||
0:68 add second child into first child (temp 4-component vector of float)
|
||||
0:68 'color' (temp 4-component vector of float)
|
||||
0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float)
|
||||
0:68 textureGradOffset (global 4-component vector of float)
|
||||
0:68 'texSampler2D' (uniform sampler2D)
|
||||
0:68 'coords2D' (smooth in 2-component vector of float)
|
||||
0:68 'gradX' (temp 2-component vector of float)
|
||||
|
|
@ -524,7 +524,7 @@ Shader version: 130
|
|||
0:68 -7 (const int)
|
||||
0:69 add second child into first child (temp 4-component vector of float)
|
||||
0:69 'color' (temp 4-component vector of float)
|
||||
0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)
|
||||
0:69 textureProjGradOffset (global 4-component vector of float)
|
||||
0:69 'texSampler2D' (uniform sampler2D)
|
||||
0:69 'coords3D' (temp 3-component vector of float)
|
||||
0:69 'gradX' (temp 2-component vector of float)
|
||||
|
|
@ -534,7 +534,7 @@ Shader version: 130
|
|||
0:69 -7 (const int)
|
||||
0:70 add second child into first child (temp 4-component vector of float)
|
||||
0:70 'color' (temp 4-component vector of float)
|
||||
0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float)
|
||||
0:70 textureGrad (global float)
|
||||
0:70 'shadowSampler2D' (uniform sampler2DShadow)
|
||||
0:70 Construct vec3 (temp 3-component vector of float)
|
||||
0:70 'coords2D' (smooth in 2-component vector of float)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue