Web: Use isEsProfile() instead of run-time testing; remove more atomics

Saves 2.5K, and design is better.
This commit is contained in:
John Kessenich 2019-08-09 03:49:15 -06:00
parent 155d351f86
commit fb4f2333da
17 changed files with 168 additions and 154 deletions

View file

@ -120,7 +120,7 @@ void TIntermediate::mergeModes(TInfoSink& infoSink, TIntermediate& unit)
version = unit.version;
requestedExtensions = unit.requestedExtensions;
} else {
if ((profile == EEsProfile) != (unit.profile == EEsProfile))
if ((isEsProfile()) != (unit.isEsProfile()))
error(infoSink, "Cannot cross link ES and desktop profiles");
else if (unit.profile == ECompatibilityProfile)
profile = ECompatibilityProfile;
@ -952,7 +952,7 @@ void TIntermediate::inOutLocationCheck(TInfoSink& infoSink)
}
}
if (profile == EEsProfile) {
if (isEsProfile()) {
if (numFragOut > 1 && fragOutWithNoLocation)
error(infoSink, "when more than one fragment shader output, all must have location qualifiers");
}
@ -1091,7 +1091,7 @@ int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& typ
TIoRange range(locationRange, componentRange, type.getBasicType(), qualifier.hasIndex() ? qualifier.layoutIndex : 0);
// check for collisions, except for vertex inputs on desktop targeting OpenGL
if (! (profile != EEsProfile && language == EShLangVertex && qualifier.isPipeInput()) || spvVersion.vulkan > 0)
if (! (!isEsProfile() && language == EShLangVertex && qualifier.isPipeInput()) || spvVersion.vulkan > 0)
collision = checkLocationRange(set, range, type, typeCollision);
if (collision < 0)