HLSL: Flatten all input/output structs, regardless of stage.
This is needed because an output structure can contain embedded built-ins (like SV_Position) which should not get locations assigned.
This commit is contained in:
parent
7dc630f3da
commit
f8e494c18c
7 changed files with 53 additions and 38 deletions
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@ -79,7 +79,7 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:45 Sequence
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0:45 Sequence
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Branch: Return
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0:45 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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@ -98,7 +98,7 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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Linked vertex stage:
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@ -184,7 +184,7 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:45 Sequence
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0:45 Sequence
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Branch: Return
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0:45 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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@ -203,17 +203,17 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 120
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// Id's are bound by 122
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Capability Shader
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Capability Shader
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Capability Sampled1D
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 97
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EntryPoint Vertex 4 "main" 97 121
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Name 4 "main"
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Name 4 "main"
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Name 9 "txval20"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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Name 12 "g_tTex2df4"
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@ -240,6 +240,7 @@ Shader version: 450
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Name 113 "g_tTex3df4"
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Name 113 "g_tTex3df4"
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Name 116 "g_tTex3di4"
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Name 116 "g_tTex3di4"
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Name 119 "g_tTex3du4"
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Name 119 "g_tTex3du4"
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Name 121 "Pos"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 16(g_sSamp) Binding 0
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@ -249,7 +250,6 @@ Shader version: 450
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
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MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
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Decorate 97(@entryPointOutput) Location 0
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Decorate 100(g_sSamp2d) DescriptorSet 0
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Decorate 100(g_sSamp2d) DescriptorSet 0
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) Binding 1
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Decorate 103(g_tTex1df4a) Binding 1
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@ -260,6 +260,7 @@ Shader version: 450
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Decorate 113(g_tTex3df4) DescriptorSet 0
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Decorate 113(g_tTex3df4) DescriptorSet 0
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Decorate 116(g_tTex3di4) DescriptorSet 0
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Decorate 116(g_tTex3di4) DescriptorSet 0
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Decorate 119(g_tTex3du4) DescriptorSet 0
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Decorate 119(g_tTex3du4) DescriptorSet 0
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Decorate 121(Pos) BuiltIn Position
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2: TypeVoid
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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6: TypeFloat 32
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6: TypeFloat 32
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@ -342,6 +343,8 @@ Shader version: 450
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117: TypeImage 41(int) 3D sampled format:Unknown
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117: TypeImage 41(int) 3D sampled format:Unknown
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118: TypePointer UniformConstant 117
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118: TypePointer UniformConstant 117
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119(g_tTex3du4): 118(ptr) Variable UniformConstant
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119(g_tTex3du4): 118(ptr) Variable UniformConstant
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120: TypePointer Output 7(fvec4)
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121(Pos): 120(ptr) Variable Output
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4(main): 2 Function None 3
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4(main): 2 Function None 3
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5: Label
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5: Label
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9(txval20): 8(ptr) Variable Function
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9(txval20): 8(ptr) Variable Function
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@ -38,13 +38,13 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:26 Sequence
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0:26 Sequence
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Branch: Return
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0:26 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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Linked vertex stage:
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@ -89,24 +89,24 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:26 Sequence
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0:26 Sequence
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Branch: Return
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0:26 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 42
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// Id's are bound by 44
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Capability Shader
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Capability Shader
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Capability Sampled1D
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Capability Sampled1D
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Capability ImageQuery
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 36
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EntryPoint Vertex 4 "main" 36 43
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Name 4 "main"
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Name 4 "main"
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Name 8 "sizeQueryTemp"
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Name 8 "sizeQueryTemp"
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Name 12 "g_tTex1df4"
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Name 12 "g_tTex1df4"
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@ -118,12 +118,13 @@ Shader version: 450
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Name 29 "vsout"
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Name 29 "vsout"
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Name 36 "@entryPointOutput"
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Name 36 "@entryPointOutput"
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Name 41 "g_sSamp"
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Name 41 "g_sSamp"
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Name 43 "Pos"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 12(g_tTex1df4) Binding 0
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
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Decorate 36(@entryPointOutput) Location 0
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Decorate 41(g_sSamp) DescriptorSet 0
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Decorate 41(g_sSamp) DescriptorSet 0
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Decorate 41(g_sSamp) Binding 0
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Decorate 41(g_sSamp) Binding 0
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Decorate 43(Pos) BuiltIn Position
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2: TypeVoid
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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6: TypeInt 32 0
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6: TypeInt 32 0
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@ -146,6 +147,8 @@ Shader version: 450
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39: TypeSampler
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39: TypeSampler
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40: TypePointer UniformConstant 39
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40: TypePointer UniformConstant 39
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41(g_sSamp): 40(ptr) Variable UniformConstant
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41(g_sSamp): 40(ptr) Variable UniformConstant
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42: TypePointer Output 26(fvec4)
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43(Pos): 42(ptr) Variable Output
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4(main): 2 Function None 3
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4(main): 2 Function None 3
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5: Label
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5: Label
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8(sizeQueryTemp): 7(ptr) Variable Function
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8(sizeQueryTemp): 7(ptr) Variable Function
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@ -133,7 +133,7 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:69 Sequence
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0:69 Sequence
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0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 Branch: Return
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0:69 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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@ -167,7 +167,7 @@ Shader version: 450
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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Linked vertex stage:
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@ -307,7 +307,7 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:69 Sequence
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0:69 Sequence
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0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 Branch: Return
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0:69 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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@ -341,18 +341,18 @@ Shader version: 450
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 162
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// Id's are bound by 164
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Capability Shader
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Capability Shader
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Capability Sampled1D
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Capability Sampled1D
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Capability SampledCubeArray
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 115
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EntryPoint Vertex 4 "main" 115 163
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Name 4 "main"
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 9 "g_tTex1df4"
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Name 14 "c2"
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Name 14 "c2"
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@ -388,6 +388,7 @@ Shader version: 450
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Name 159 "o2"
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Name 159 "o2"
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Name 160 "o3"
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Name 160 "o3"
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Name 161 "o4"
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Name 161 "o4"
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Name 163 "Pos"
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 9(g_tTex1df4) Binding 0
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Decorate 9(g_tTex1df4) Binding 0
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Decorate 27(g_tTex1di4) DescriptorSet 0
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Decorate 27(g_tTex1di4) DescriptorSet 0
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Decorate 90(g_tTex3di4) DescriptorSet 0
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Decorate 90(g_tTex3di4) DescriptorSet 0
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Decorate 99(g_tTex3du4) DescriptorSet 0
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Decorate 99(g_tTex3du4) DescriptorSet 0
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MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
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MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
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Decorate 115(@entryPointOutput) Location 0
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Decorate 120(g_sSamp) DescriptorSet 0
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Decorate 120(g_sSamp) DescriptorSet 0
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Decorate 120(g_sSamp) Binding 0
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Decorate 120(g_sSamp) Binding 0
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Decorate 123(g_tTexcdf4) DescriptorSet 0
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Decorate 123(g_tTexcdf4) DescriptorSet 0
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Decorate 150(g_tTexcdf4a) DescriptorSet 0
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Decorate 150(g_tTexcdf4a) DescriptorSet 0
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Decorate 153(g_tTexcdi4a) DescriptorSet 0
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Decorate 153(g_tTexcdi4a) DescriptorSet 0
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Decorate 156(g_tTexcdu4a) DescriptorSet 0
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Decorate 156(g_tTexcdu4a) DescriptorSet 0
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Decorate 163(Pos) BuiltIn Position
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2: TypeVoid
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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6: TypeFloat 32
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6: TypeFloat 32
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@ -514,6 +515,8 @@ Shader version: 450
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159(o2): 13(ptr) Variable UniformConstant
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159(o2): 13(ptr) Variable UniformConstant
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160(o3): 50(ptr) Variable UniformConstant
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160(o3): 50(ptr) Variable UniformConstant
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161(o4): 80(ptr) Variable UniformConstant
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161(o4): 80(ptr) Variable UniformConstant
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162: TypePointer Output 23(fvec4)
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163(Pos): 162(ptr) Variable Output
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4(main): 2 Function None 3
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4(main): 2 Function None 3
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5: Label
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5: Label
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108(vsout): 107(ptr) Variable Function
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108(vsout): 107(ptr) Variable Function
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@ -217,7 +217,7 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Branch: Return
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0:48 Branch: Return
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0:? Linker Objects
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0:? Linker Objects
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@ -235,7 +235,7 @@ Shader version: 450
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? 'Pos' (out 4-component vector of float Position)
|
||||||
|
|
||||||
|
|
||||||
Linked vertex stage:
|
Linked vertex stage:
|
||||||
|
|
@ -459,7 +459,7 @@ Shader version: 450
|
||||||
0:? 0.000000
|
0:? 0.000000
|
||||||
0:48 Sequence
|
0:48 Sequence
|
||||||
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
|
||||||
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
||||||
0:48 Branch: Return
|
0:48 Branch: Return
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
|
|
@ -477,17 +477,17 @@ Shader version: 450
|
||||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? 'Pos' (out 4-component vector of float Position)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 160
|
// Id's are bound by 162
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability Sampled1D
|
Capability Sampled1D
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Vertex 4 "main" 156
|
EntryPoint Vertex 4 "main" 156 161
|
||||||
Name 4 "main"
|
Name 4 "main"
|
||||||
Name 9 "txval10"
|
Name 9 "txval10"
|
||||||
Name 12 "g_tTex1df4"
|
Name 12 "g_tTex1df4"
|
||||||
|
|
@ -519,6 +519,7 @@ Shader version: 450
|
||||||
Name 150 "vsout"
|
Name 150 "vsout"
|
||||||
Name 156 "@entryPointOutput"
|
Name 156 "@entryPointOutput"
|
||||||
Name 159 "g_tTex1df4a"
|
Name 159 "g_tTex1df4a"
|
||||||
|
Name 161 "Pos"
|
||||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||||
Decorate 12(g_tTex1df4) Binding 0
|
Decorate 12(g_tTex1df4) Binding 0
|
||||||
Decorate 16(g_sSamp) DescriptorSet 0
|
Decorate 16(g_sSamp) DescriptorSet 0
|
||||||
|
|
@ -535,9 +536,9 @@ Shader version: 450
|
||||||
Decorate 133(g_tTexcdi4) DescriptorSet 0
|
Decorate 133(g_tTexcdi4) DescriptorSet 0
|
||||||
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
||||||
MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
|
MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
|
||||||
Decorate 156(@entryPointOutput) Location 0
|
|
||||||
Decorate 159(g_tTex1df4a) DescriptorSet 0
|
Decorate 159(g_tTex1df4a) DescriptorSet 0
|
||||||
Decorate 159(g_tTex1df4a) Binding 1
|
Decorate 159(g_tTex1df4a) Binding 1
|
||||||
|
Decorate 161(Pos) BuiltIn Position
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
|
|
@ -630,6 +631,8 @@ Shader version: 450
|
||||||
155: TypePointer Output 148(VS_OUTPUT)
|
155: TypePointer Output 148(VS_OUTPUT)
|
||||||
156(@entryPointOutput): 155(ptr) Variable Output
|
156(@entryPointOutput): 155(ptr) Variable Output
|
||||||
159(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
159(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
||||||
|
160: TypePointer Output 7(fvec4)
|
||||||
|
161(Pos): 160(ptr) Variable Output
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
9(txval10): 8(ptr) Variable Function
|
9(txval10): 8(ptr) Variable Function
|
||||||
|
|
|
||||||
|
|
@ -163,7 +163,7 @@ Shader version: 450
|
||||||
0:? 0.000000
|
0:? 0.000000
|
||||||
0:48 Sequence
|
0:48 Sequence
|
||||||
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
|
||||||
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
||||||
0:48 Branch: Return
|
0:48 Branch: Return
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
|
|
@ -181,7 +181,7 @@ Shader version: 450
|
||||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? 'Pos' (out 4-component vector of float Position)
|
||||||
|
|
||||||
|
|
||||||
Linked vertex stage:
|
Linked vertex stage:
|
||||||
|
|
@ -351,7 +351,7 @@ Shader version: 450
|
||||||
0:? 0.000000
|
0:? 0.000000
|
||||||
0:48 Sequence
|
0:48 Sequence
|
||||||
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
|
||||||
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
||||||
0:48 Branch: Return
|
0:48 Branch: Return
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
|
|
@ -369,17 +369,17 @@ Shader version: 450
|
||||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
0:? 'Pos' (out 4-component vector of float Position)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 156
|
// Id's are bound by 158
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability Sampled1D
|
Capability Sampled1D
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Vertex 4 "main" 152
|
EntryPoint Vertex 4 "main" 152 157
|
||||||
Name 4 "main"
|
Name 4 "main"
|
||||||
Name 9 "txval10"
|
Name 9 "txval10"
|
||||||
Name 12 "g_tTex1df4"
|
Name 12 "g_tTex1df4"
|
||||||
|
|
@ -411,6 +411,7 @@ Shader version: 450
|
||||||
Name 146 "vsout"
|
Name 146 "vsout"
|
||||||
Name 152 "@entryPointOutput"
|
Name 152 "@entryPointOutput"
|
||||||
Name 155 "g_tTex1df4a"
|
Name 155 "g_tTex1df4a"
|
||||||
|
Name 157 "Pos"
|
||||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||||
Decorate 12(g_tTex1df4) Binding 0
|
Decorate 12(g_tTex1df4) Binding 0
|
||||||
Decorate 16(g_sSamp) DescriptorSet 0
|
Decorate 16(g_sSamp) DescriptorSet 0
|
||||||
|
|
@ -427,9 +428,9 @@ Shader version: 450
|
||||||
Decorate 129(g_tTexcdi4) DescriptorSet 0
|
Decorate 129(g_tTexcdi4) DescriptorSet 0
|
||||||
Decorate 138(g_tTexcdu4) DescriptorSet 0
|
Decorate 138(g_tTexcdu4) DescriptorSet 0
|
||||||
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
|
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
|
||||||
Decorate 152(@entryPointOutput) Location 0
|
|
||||||
Decorate 155(g_tTex1df4a) DescriptorSet 0
|
Decorate 155(g_tTex1df4a) DescriptorSet 0
|
||||||
Decorate 155(g_tTex1df4a) Binding 1
|
Decorate 155(g_tTex1df4a) Binding 1
|
||||||
|
Decorate 157(Pos) BuiltIn Position
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
|
|
@ -518,6 +519,8 @@ Shader version: 450
|
||||||
151: TypePointer Output 144(VS_OUTPUT)
|
151: TypePointer Output 144(VS_OUTPUT)
|
||||||
152(@entryPointOutput): 151(ptr) Variable Output
|
152(@entryPointOutput): 151(ptr) Variable Output
|
||||||
155(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
155(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
||||||
|
156: TypePointer Output 7(fvec4)
|
||||||
|
157(Pos): 156(ptr) Variable Output
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
9(txval10): 8(ptr) Variable Function
|
9(txval10): 8(ptr) Variable Function
|
||||||
|
|
|
||||||
|
|
@ -2,5 +2,5 @@
|
||||||
// For the version, it uses the latest git tag followed by the number of commits.
|
// For the version, it uses the latest git tag followed by the number of commits.
|
||||||
// For the date, it uses the current date (when then script is run).
|
// For the date, it uses the current date (when then script is run).
|
||||||
|
|
||||||
#define GLSLANG_REVISION "Overload400-PrecQual.1486"
|
#define GLSLANG_REVISION "Overload400-PrecQual.1487"
|
||||||
#define GLSLANG_DATE "16-Sep-2016"
|
#define GLSLANG_DATE "16-Sep-2016"
|
||||||
|
|
|
||||||
|
|
@ -710,8 +710,8 @@ bool HlslParseContext::shouldFlatten(const TType& type)
|
||||||
const TStorageQualifier qualifier = type.getQualifier().storage;
|
const TStorageQualifier qualifier = type.getQualifier().storage;
|
||||||
|
|
||||||
return type.isStruct() &&
|
return type.isStruct() &&
|
||||||
((language == EShLangVertex && qualifier == EvqVaryingIn) ||
|
(qualifier == EvqVaryingIn ||
|
||||||
(language == EShLangFragment && qualifier == EvqVaryingOut));
|
qualifier == EvqVaryingOut);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Figure out the mapping between a structure's top members and an
|
// Figure out the mapping between a structure's top members and an
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue