HLSL: Flatten all input/output structs, regardless of stage.

This is needed because an output structure can contain embedded built-ins
(like SV_Position) which should not get locations assigned.
This commit is contained in:
John Kessenich 2016-09-16 01:52:14 -06:00
parent 7dc630f3da
commit f8e494c18c
7 changed files with 53 additions and 38 deletions

View file

@ -79,7 +79,7 @@ Shader version: 450
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Branch: Return
0:? Linker Objects
@ -98,7 +98,7 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
@ -184,7 +184,7 @@ Shader version: 450
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Branch: Return
0:? Linker Objects
@ -203,17 +203,17 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 120
// Id's are bound by 122
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 97
EntryPoint Vertex 4 "main" 97 121
Name 4 "main"
Name 9 "txval20"
Name 12 "g_tTex2df4"
@ -240,6 +240,7 @@ Shader version: 450
Name 113 "g_tTex3df4"
Name 116 "g_tTex3di4"
Name 119 "g_tTex3du4"
Name 121 "Pos"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
@ -249,7 +250,6 @@ Shader version: 450
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
Decorate 97(@entryPointOutput) Location 0
Decorate 100(g_sSamp2d) DescriptorSet 0
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
@ -260,6 +260,7 @@ Shader version: 450
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 116(g_tTex3di4) DescriptorSet 0
Decorate 119(g_tTex3du4) DescriptorSet 0
Decorate 121(Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -342,6 +343,8 @@ Shader version: 450
117: TypeImage 41(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3du4): 118(ptr) Variable UniformConstant
120: TypePointer Output 7(fvec4)
121(Pos): 120(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function