Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -15,6 +15,9 @@ spv.whileLoop.frag
Name 24 "d"
Name 28 "bigColor"
Name 33 "gl_FragColor"
Decorate 11(BaseColor) Location 1
Decorate 24(d) Location 2
Decorate 28(bigColor) Location 0
Decorate 33(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2