Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -18,7 +18,10 @@ spv.voidFunction.frag
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Name 37 "gl_FragColor"
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Name 40 "BaseColor"
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Name 42 "d"
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Decorate 24(bigColor) Location 0
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Decorate 37(gl_FragColor) Location 0
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Decorate 40(BaseColor) Location 1
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Decorate 42(d) Location 2
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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