Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -19,7 +19,11 @@ spv.varyingArray.frag
Name 48 "foo"
Decorate 13(texSampler2D) DescriptorSet 0
Decorate 13(texSampler2D) Binding 0
Decorate 19(TexCoord) Location 2
Decorate 34(color) Location 0
Decorate 39(alpha) Location 1
Decorate 45(gl_FragColor) Location 0
Decorate 48(foo) Location 8
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32