Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -33,12 +33,17 @@ spv.variableArrayIndex.frag
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Name 63 "coord"
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Name 69 "constructed"
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Decorate 10(Count) Flat
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Decorate 10(Count) Location 39
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Decorate 20(foo3) Flat
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Decorate 20(foo3) Location 23
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Decorate 34(foo2) Flat
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Decorate 34(foo2) Location 3
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Decorate 36(foo) Flat
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Decorate 36(foo) Location 1
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Decorate 54(gl_FragColor) Location 0
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Decorate 59(samp2D) DescriptorSet 0
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Decorate 59(samp2D) Binding 0
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Decorate 63(coord) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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