Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -33,12 +33,17 @@ spv.variableArrayIndex.frag
Name 63 "coord"
Name 69 "constructed"
Decorate 10(Count) Flat
Decorate 10(Count) Location 39
Decorate 20(foo3) Flat
Decorate 20(foo3) Location 23
Decorate 34(foo2) Flat
Decorate 34(foo2) Location 3
Decorate 36(foo) Flat
Decorate 36(foo) Location 1
Decorate 54(gl_FragColor) Location 0
Decorate 59(samp2D) DescriptorSet 0
Decorate 59(samp2D) Binding 0
Decorate 63(coord) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1