Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
parent
b112fac003
commit
f6facfa189
247 changed files with 1333 additions and 721 deletions
|
|
@ -25,16 +25,17 @@ spv.texture.vert
|
|||
Name 148 "gl_Position"
|
||||
Decorate 29(texSampler1D) DescriptorSet 0
|
||||
Decorate 29(texSampler1D) Binding 0
|
||||
Decorate 39(coords2D) Location 0
|
||||
Decorate 56(texSampler2D) DescriptorSet 0
|
||||
Decorate 56(texSampler2D) Binding 0
|
||||
Decorate 56(texSampler2D) Binding 1
|
||||
Decorate 80(texSampler3D) DescriptorSet 0
|
||||
Decorate 80(texSampler3D) Binding 0
|
||||
Decorate 80(texSampler3D) Binding 2
|
||||
Decorate 96(texSamplerCube) DescriptorSet 0
|
||||
Decorate 96(texSamplerCube) Binding 0
|
||||
Decorate 96(texSamplerCube) Binding 3
|
||||
Decorate 106(shadowSampler1D) DescriptorSet 0
|
||||
Decorate 106(shadowSampler1D) Binding 0
|
||||
Decorate 106(shadowSampler1D) Binding 4
|
||||
Decorate 118(shadowSampler2D) DescriptorSet 0
|
||||
Decorate 118(shadowSampler2D) Binding 0
|
||||
Decorate 118(shadowSampler2D) Binding 5
|
||||
Decorate 148(gl_Position) BuiltIn Position
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue