Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -42,26 +42,31 @@ Validation failed
Name 345 "outColor"
Decorate 29(s2D) DescriptorSet 0
Decorate 29(s2D) Binding 0
Decorate 33(c2) Location 0
Decorate 36(lodClamp) Location 3
Decorate 47(s3D) DescriptorSet 0
Decorate 47(s3D) Binding 0
Decorate 47(s3D) Binding 1
Decorate 51(c3) Location 1
Decorate 63(isCube) DescriptorSet 0
Decorate 63(isCube) Binding 0
Decorate 63(isCube) Binding 7
Decorate 76(s2DShadow) DescriptorSet 0
Decorate 76(s2DShadow) Binding 0
Decorate 76(s2DShadow) Binding 2
Decorate 92(sCubeArrayShadow) DescriptorSet 0
Decorate 92(sCubeArrayShadow) Binding 0
Decorate 92(sCubeArrayShadow) Binding 6
Decorate 95(c4) Location 2
Decorate 154(us2DRect) DescriptorSet 0
Decorate 154(us2DRect) Binding 0
Decorate 154(us2DRect) Binding 10
Decorate 170(s2DArrayShadow) DescriptorSet 0
Decorate 170(s2DArrayShadow) Binding 0
Decorate 170(s2DArrayShadow) Binding 4
Decorate 218(sCubeShadow) DescriptorSet 0
Decorate 218(sCubeShadow) Binding 0
Decorate 218(sCubeShadow) Binding 3
Decorate 235(usCubeArray) DescriptorSet 0
Decorate 235(usCubeArray) Binding 0
Decorate 235(usCubeArray) Binding 9
Decorate 286(s2DRectShadow) DescriptorSet 0
Decorate 286(s2DRectShadow) Binding 0
Decorate 286(s2DRectShadow) Binding 5
Decorate 305(is2DArray) DescriptorSet 0
Decorate 305(is2DArray) Binding 0
Decorate 305(is2DArray) Binding 8
Decorate 345(outColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1