Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -42,26 +42,31 @@ Validation failed
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Name 345 "outColor"
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Decorate 29(s2D) DescriptorSet 0
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Decorate 29(s2D) Binding 0
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Decorate 33(c2) Location 0
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Decorate 36(lodClamp) Location 3
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Decorate 47(s3D) DescriptorSet 0
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Decorate 47(s3D) Binding 0
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Decorate 47(s3D) Binding 1
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Decorate 51(c3) Location 1
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Decorate 63(isCube) DescriptorSet 0
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Decorate 63(isCube) Binding 0
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Decorate 63(isCube) Binding 7
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Decorate 76(s2DShadow) DescriptorSet 0
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Decorate 76(s2DShadow) Binding 0
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Decorate 76(s2DShadow) Binding 2
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Decorate 92(sCubeArrayShadow) DescriptorSet 0
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Decorate 92(sCubeArrayShadow) Binding 0
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Decorate 92(sCubeArrayShadow) Binding 6
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Decorate 95(c4) Location 2
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Decorate 154(us2DRect) DescriptorSet 0
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Decorate 154(us2DRect) Binding 0
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Decorate 154(us2DRect) Binding 10
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Decorate 170(s2DArrayShadow) DescriptorSet 0
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Decorate 170(s2DArrayShadow) Binding 0
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Decorate 170(s2DArrayShadow) Binding 4
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Decorate 218(sCubeShadow) DescriptorSet 0
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Decorate 218(sCubeShadow) Binding 0
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Decorate 218(sCubeShadow) Binding 3
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Decorate 235(usCubeArray) DescriptorSet 0
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Decorate 235(usCubeArray) Binding 0
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Decorate 235(usCubeArray) Binding 9
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Decorate 286(s2DRectShadow) DescriptorSet 0
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Decorate 286(s2DRectShadow) Binding 0
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Decorate 286(s2DRectShadow) Binding 5
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Decorate 305(is2DArray) DescriptorSet 0
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Decorate 305(is2DArray) Binding 0
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Decorate 305(is2DArray) Binding 8
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Decorate 345(outColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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