Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -13,6 +13,7 @@ spv.simpleFunctionCall.frag
Name 9 "foo("
Name 12 "BaseColor"
Name 17 "gl_FragColor"
Decorate 12(BaseColor) Location 0
Decorate 17(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2