Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -16,10 +16,16 @@ spv.shiftOps.frag
Name 25 "ucolor"
Name 27 "u3"
Name 30 "i1"
Decorate 9(icolor) Location 0
Decorate 11(i3) Flat
Decorate 11(i3) Location 2
Decorate 15(u1) Flat
Decorate 15(u1) Location 1
Decorate 25(ucolor) Location 1
Decorate 27(u3) Flat
Decorate 27(u3) Location 3
Decorate 30(i1) Flat
Decorate 30(i1) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1