Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
parent
b112fac003
commit
f6facfa189
247 changed files with 1333 additions and 721 deletions
|
|
@ -16,10 +16,16 @@ spv.shiftOps.frag
|
|||
Name 25 "ucolor"
|
||||
Name 27 "u3"
|
||||
Name 30 "i1"
|
||||
Decorate 9(icolor) Location 0
|
||||
Decorate 11(i3) Flat
|
||||
Decorate 11(i3) Location 2
|
||||
Decorate 15(u1) Flat
|
||||
Decorate 15(u1) Location 1
|
||||
Decorate 25(ucolor) Location 1
|
||||
Decorate 27(u3) Flat
|
||||
Decorate 27(u3) Location 3
|
||||
Decorate 30(i1) Flat
|
||||
Decorate 30(i1) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue