Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -31,14 +31,14 @@ spv.precisionNonESSamp.frag
Decorate 18 RelaxedPrecision
Decorate 19 RelaxedPrecision
Decorate 23(t) DescriptorSet 0
Decorate 23(t) Binding 0
Decorate 23(t) Binding 1
Decorate 27(v3) RelaxedPrecision
Decorate 27(v3) Location 1
Decorate 28 RelaxedPrecision
Decorate 31(vi1) RelaxedPrecision
Decorate 34(i1) RelaxedPrecision
Decorate 34(i1) DescriptorSet 0
Decorate 34(i1) Binding 0
Decorate 34(i1) Binding 2
Decorate 35 RelaxedPrecision
Decorate 39(iv2) RelaxedPrecision
Decorate 39(iv2) Flat
@ -47,7 +47,7 @@ spv.precisionNonESSamp.frag
Decorate 41 RelaxedPrecision
Decorate 42(vi2) RelaxedPrecision
Decorate 43(i2) DescriptorSet 0
Decorate 43(i2) Binding 0
Decorate 43(i2) Binding 3
Decorate 45 RelaxedPrecision
2: TypeVoid
3: TypeFunction 2