Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -31,14 +31,14 @@ spv.precisionNonESSamp.frag
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Decorate 18 RelaxedPrecision
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Decorate 19 RelaxedPrecision
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Decorate 23(t) DescriptorSet 0
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Decorate 23(t) Binding 0
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Decorate 23(t) Binding 1
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Decorate 27(v3) RelaxedPrecision
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Decorate 27(v3) Location 1
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Decorate 28 RelaxedPrecision
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Decorate 31(vi1) RelaxedPrecision
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Decorate 34(i1) RelaxedPrecision
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Decorate 34(i1) DescriptorSet 0
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Decorate 34(i1) Binding 0
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Decorate 34(i1) Binding 2
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Decorate 35 RelaxedPrecision
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Decorate 39(iv2) RelaxedPrecision
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Decorate 39(iv2) Flat
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@ -47,7 +47,7 @@ spv.precisionNonESSamp.frag
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Decorate 41 RelaxedPrecision
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Decorate 42(vi2) RelaxedPrecision
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Decorate 43(i2) DescriptorSet 0
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Decorate 43(i2) Binding 0
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Decorate 43(i2) Binding 3
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Decorate 45 RelaxedPrecision
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2: TypeVoid
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3: TypeFunction 2
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