Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -60,8 +60,11 @@ void main()
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Decorate 22(texSampler1D) DescriptorSet 0
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Decorate 22(texSampler1D) Binding 0
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Decorate 37(texSampler2D) DescriptorSet 0
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Decorate 37(texSampler2D) Binding 0
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Decorate 37(texSampler2D) Binding 1
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Decorate 41(coords2D) Location 2
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Decorate 53(gl_FragColor) Location 0
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Decorate 56(u) Location 1
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Decorate 59(blend) Location 0
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3: TypeVoid
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4: TypeFunction 3
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7: TypeFloat 32
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