Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -60,8 +60,11 @@ void main()
Decorate 22(texSampler1D) DescriptorSet 0
Decorate 22(texSampler1D) Binding 0
Decorate 37(texSampler2D) DescriptorSet 0
Decorate 37(texSampler2D) Binding 0
Decorate 37(texSampler2D) Binding 1
Decorate 41(coords2D) Location 2
Decorate 53(gl_FragColor) Location 0
Decorate 56(u) Location 1
Decorate 59(blend) Location 0
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32