Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -31,7 +31,7 @@ spv.meshShaderSharedMem.mesh
MemberDecorate 37(block0) 0 Offset 0
Decorate 37(block0) Block
Decorate 39 DescriptorSet 0
Decorate 39 Binding 0
Decorate 39 Binding 1
Decorate 55(uni_image) DescriptorSet 0
Decorate 55(uni_image) Binding 0
Decorate 55(uni_image) NonReadable