Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -48,8 +48,38 @@ spv.loops.frag
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Name 649 "d16"
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Name 687 "d18"
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Name 698 "d17"
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Decorate 11(BaseColor) Location 11
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Decorate 54(d) Location 12
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Decorate 57(bigColor) Location 0
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Decorate 71(bigColor1_1) Location 1
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Decorate 106(d2) Location 13
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Decorate 114(d3) Location 14
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Decorate 118(bigColor1_2) Location 2
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Decorate 131(bigColor1_3) Location 3
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Decorate 137(d4) Location 15
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Decorate 157(Count) Flat
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Decorate 157(Count) Location 29
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Decorate 160(bigColor2) Location 4
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Decorate 171(bigColor3) Location 5
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Decorate 308(bigColor4) Location 6
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Decorate 344(bigColor5) Location 7
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Decorate 350(d5) Location 16
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Decorate 366(d6) Location 17
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Decorate 380(bigColor6) Location 8
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Decorate 418(d7) Location 18
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Decorate 450(bigColor7) Location 9
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Decorate 469(d8) Location 19
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Decorate 512(d9) Location 20
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Decorate 544(d10) Location 21
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Decorate 552(d11) Location 22
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Decorate 562(d12) Location 23
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Decorate 588(bigColor8) Location 10
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Decorate 615(gl_FragColor) Location 0
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Decorate 624(d14) Location 24
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Decorate 629(d15) Location 25
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Decorate 649(d16) Location 26
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Decorate 687(d18) Location 28
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Decorate 698(d17) Location 27
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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