Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -38,6 +38,21 @@ spv.intOps.vert
Name 173 "u3"
Name 182 "i3"
Name 247 "v4"
Decorate 9(iout) Location 1
Decorate 15(uout) Location 0
Decorate 21(fout) Location 2
Decorate 26(u2) Location 1
Decorate 47(u1) Location 0
Decorate 67(u4) Location 3
Decorate 83(i4) Location 11
Decorate 100(v3) Location 6
Decorate 121(v1) Location 4
Decorate 142(v2) Location 5
Decorate 146(i2) Location 9
Decorate 156(i1) Location 8
Decorate 173(u3) Location 2
Decorate 182(i3) Location 10
Decorate 247(v4) Location 7
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1