Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -38,6 +38,21 @@ spv.intOps.vert
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Name 173 "u3"
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Name 182 "i3"
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Name 247 "v4"
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Decorate 9(iout) Location 1
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Decorate 15(uout) Location 0
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Decorate 21(fout) Location 2
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Decorate 26(u2) Location 1
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Decorate 47(u1) Location 0
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Decorate 67(u4) Location 3
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Decorate 83(i4) Location 11
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Decorate 100(v3) Location 6
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Decorate 121(v1) Location 4
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Decorate 142(v2) Location 5
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Decorate 146(i2) Location 9
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Decorate 156(i1) Location 8
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Decorate 173(u3) Location 2
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Decorate 182(i3) Location 10
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Decorate 247(v4) Location 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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