Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -50,10 +50,18 @@ spv.conversion.frag
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Name 452 "i_f3"
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Name 454 "i_f4"
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Decorate 39(i_i) Flat
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Decorate 39(i_i) Location 0
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Decorate 53(i_f) Location 4
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Decorate 157(i_i4) Flat
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Decorate 157(i_i4) Location 3
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Decorate 322(gl_FragColor) Location 0
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Decorate 446(i_i2) Flat
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Decorate 446(i_i2) Location 1
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Decorate 448(i_i3) Flat
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Decorate 448(i_i3) Location 2
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Decorate 450(i_f2) Location 5
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Decorate 452(i_f3) Location 6
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Decorate 454(i_f4) Location 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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