Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -50,10 +50,18 @@ spv.conversion.frag
Name 452 "i_f3"
Name 454 "i_f4"
Decorate 39(i_i) Flat
Decorate 39(i_i) Location 0
Decorate 53(i_f) Location 4
Decorate 157(i_i4) Flat
Decorate 157(i_i4) Location 3
Decorate 322(gl_FragColor) Location 0
Decorate 446(i_i2) Flat
Decorate 446(i_i2) Location 1
Decorate 448(i_i3) Flat
Decorate 448(i_i3) Location 2
Decorate 450(i_f2) Location 5
Decorate 452(i_f3) Location 6
Decorate 454(i_f4) Location 7
2: TypeVoid
3: TypeFunction 2
6: TypeBool