Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -41,7 +41,12 @@ spv.430.vert
Name 65 "outMS"
MemberDecorate 10(gl_PerVertex) 0 BuiltIn ClipDistance
Decorate 10(gl_PerVertex) Block
Decorate 23(bad) Location 0
Decorate 34(badorder3) Flat
Decorate 34(badorder3) Location 1
Decorate 38(f) Location 11
Decorate 41(badorder) Location 10
Decorate 42(badorder2) Location 0
Decorate 42(badorder2) Invariant
MemberDecorate 43(boundblock) 0 Offset 0
Decorate 43(boundblock) Block
@ -62,6 +67,7 @@ spv.430.vert
Decorate 62(var) Location 0
MemberDecorate 63(MS) 0 Location 17
Decorate 63(MS) Block
Decorate 65(outMS) Location 2
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32