Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -53,19 +53,26 @@ Validation failed
Name 1107 "u"
Name 1115 "id"
Name 1116 "gl_PrimitiveID"
Decorate 13(outp) Location 1
Decorate 17(u2drs) DescriptorSet 0
Decorate 17(u2drs) Binding 0
Decorate 17(u2drs) Binding 3
Decorate 1025(arrayedSampler) DescriptorSet 0
Decorate 1025(arrayedSampler) Binding 0
Decorate 1027(i) Flat
Decorate 1027(i) Location 1
Decorate 1033(c2D) Location 0
Decorate 1038(gl_ClipDistance) BuiltIn ClipDistance
Decorate 1050(uoutp) Location 3
Decorate 1054(samp2dr) DescriptorSet 0
Decorate 1054(samp2dr) Binding 0
Decorate 1054(samp2dr) Binding 1
Decorate 1076(ioutp) Location 2
Decorate 1080(isamp2DA) DescriptorSet 0
Decorate 1080(isamp2DA) Binding 0
Decorate 1080(isamp2DA) Binding 2
Decorate 1097(gl_FragCoord) BuiltIn FragCoord
Decorate 1099(vl2) Location 6
Decorate 1105(uo) Location 0
Decorate 1107(u) Flat
Decorate 1107(u) Location 2
Decorate 1116(gl_PrimitiveID) Flat
Decorate 1116(gl_PrimitiveID) BuiltIn PrimitiveId
2: TypeVoid