Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -53,19 +53,26 @@ Validation failed
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Name 1107 "u"
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Name 1115 "id"
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Name 1116 "gl_PrimitiveID"
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Decorate 13(outp) Location 1
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Decorate 17(u2drs) DescriptorSet 0
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Decorate 17(u2drs) Binding 0
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Decorate 17(u2drs) Binding 3
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Decorate 1025(arrayedSampler) DescriptorSet 0
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Decorate 1025(arrayedSampler) Binding 0
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Decorate 1027(i) Flat
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Decorate 1027(i) Location 1
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Decorate 1033(c2D) Location 0
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Decorate 1038(gl_ClipDistance) BuiltIn ClipDistance
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Decorate 1050(uoutp) Location 3
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Decorate 1054(samp2dr) DescriptorSet 0
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Decorate 1054(samp2dr) Binding 0
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Decorate 1054(samp2dr) Binding 1
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Decorate 1076(ioutp) Location 2
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Decorate 1080(isamp2DA) DescriptorSet 0
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Decorate 1080(isamp2DA) Binding 0
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Decorate 1080(isamp2DA) Binding 2
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Decorate 1097(gl_FragCoord) BuiltIn FragCoord
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Decorate 1099(vl2) Location 6
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Decorate 1105(uo) Location 0
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Decorate 1107(u) Flat
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Decorate 1107(u) Location 2
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Decorate 1116(gl_PrimitiveID) Flat
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Decorate 1116(gl_PrimitiveID) BuiltIn PrimitiveId
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2: TypeVoid
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