Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -21,6 +21,7 @@ spv.300BuiltIns.vert
MemberDecorate 8(gl_PerVertex) 1 BuiltIn PointSize
Decorate 8(gl_PerVertex) Block
Decorate 14(ps) RelaxedPrecision
Decorate 14(ps) Location 0
Decorate 15 RelaxedPrecision
Decorate 21(gl_VertexIndex) BuiltIn VertexIndex
Decorate 30 RelaxedPrecision