Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -21,6 +21,7 @@ spv.300BuiltIns.vert
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MemberDecorate 8(gl_PerVertex) 1 BuiltIn PointSize
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Decorate 8(gl_PerVertex) Block
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Decorate 14(ps) RelaxedPrecision
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Decorate 14(ps) Location 0
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Decorate 15 RelaxedPrecision
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Decorate 21(gl_VertexIndex) BuiltIn VertexIndex
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Decorate 30 RelaxedPrecision
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