Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -38,8 +38,10 @@ spv.150.geom
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MemberName 68(toFragment) 0 "color"
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Name 70 "toF"
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Decorate 8(fromVertex) Block
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Decorate 10 Location 1
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Decorate 10 Stream 3
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Decorate 13(fromVertex) Block
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Decorate 18(fromV) Location 0
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MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
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@ -55,6 +57,7 @@ spv.150.geom
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Decorate 51(gl_Layer) Stream 0
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Decorate 51(gl_Layer) BuiltIn Layer
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Decorate 68(toFragment) Block
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Decorate 70(toF) Location 0
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Decorate 70(toF) Stream 3
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2: TypeVoid
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3: TypeFunction 2
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