Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -38,8 +38,10 @@ spv.150.geom
MemberName 68(toFragment) 0 "color"
Name 70 "toF"
Decorate 8(fromVertex) Block
Decorate 10 Location 1
Decorate 10 Stream 3
Decorate 13(fromVertex) Block
Decorate 18(fromV) Location 0
MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
@ -55,6 +57,7 @@ spv.150.geom
Decorate 51(gl_Layer) Stream 0
Decorate 51(gl_Layer) BuiltIn Layer
Decorate 68(toFragment) Block
Decorate 70(toF) Location 0
Decorate 70(toF) Stream 3
2: TypeVoid
3: TypeFunction 2