Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -37,11 +37,13 @@ Validation failed
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MemberName 92(bi) 0 "v"
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Name 95 "bname"
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Decorate 14(gl_FrontFacing) BuiltIn FrontFacing
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Decorate 23(o) Location 0
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Decorate 28(gl_ClipDistance) BuiltIn ClipDistance
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Decorate 38(k) Location 0
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Decorate 50(sampR) DescriptorSet 0
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Decorate 50(sampR) Binding 0
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Decorate 58(sampB) DescriptorSet 0
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Decorate 58(sampB) Binding 0
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Decorate 58(sampB) Binding 1
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Decorate 82(samp2Da) DescriptorSet 0
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Decorate 82(samp2Da) Binding 0
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Decorate 85 ArrayStride 64
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