Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -37,11 +37,13 @@ Validation failed
MemberName 92(bi) 0 "v"
Name 95 "bname"
Decorate 14(gl_FrontFacing) BuiltIn FrontFacing
Decorate 23(o) Location 0
Decorate 28(gl_ClipDistance) BuiltIn ClipDistance
Decorate 38(k) Location 0
Decorate 50(sampR) DescriptorSet 0
Decorate 50(sampR) Binding 0
Decorate 58(sampB) DescriptorSet 0
Decorate 58(sampB) Binding 0
Decorate 58(sampB) Binding 1
Decorate 82(samp2Da) DescriptorSet 0
Decorate 82(samp2Da) Binding 0
Decorate 85 ArrayStride 64