Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -49,19 +49,26 @@ spv.1.4.sparseTexture.frag
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Name 212 "offsets"
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Decorate 29(s2D) DescriptorSet 0
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Decorate 29(s2D) Binding 0
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Decorate 33(c2) Location 0
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Decorate 46(is2D) DescriptorSet 0
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Decorate 46(is2D) Binding 0
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Decorate 46(is2D) Binding 1
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Decorate 63(us2D) DescriptorSet 0
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Decorate 63(us2D) Binding 0
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Decorate 63(us2D) Binding 2
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Decorate 149(i2D) DescriptorSet 0
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Decorate 149(i2D) Binding 0
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Decorate 149(i2D) Binding 3
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Decorate 152(ic2) Flat
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Decorate 152(ic2) Location 3
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Decorate 162(ii2DMS) DescriptorSet 0
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Decorate 162(ii2DMS) Binding 0
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Decorate 162(ii2DMS) Binding 4
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Decorate 177(ui3D) DescriptorSet 0
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Decorate 177(ui3D) Binding 0
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Decorate 177(ui3D) Binding 5
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Decorate 181(ic3) Flat
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Decorate 181(ic3) Location 4
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Decorate 189(outColor) Location 0
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Decorate 206(c3) Location 1
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Decorate 208(c4) Location 2
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Decorate 212(offsets) Flat
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Decorate 212(offsets) Location 5
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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