Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -49,19 +49,26 @@ spv.1.4.sparseTexture.frag
Name 212 "offsets"
Decorate 29(s2D) DescriptorSet 0
Decorate 29(s2D) Binding 0
Decorate 33(c2) Location 0
Decorate 46(is2D) DescriptorSet 0
Decorate 46(is2D) Binding 0
Decorate 46(is2D) Binding 1
Decorate 63(us2D) DescriptorSet 0
Decorate 63(us2D) Binding 0
Decorate 63(us2D) Binding 2
Decorate 149(i2D) DescriptorSet 0
Decorate 149(i2D) Binding 0
Decorate 149(i2D) Binding 3
Decorate 152(ic2) Flat
Decorate 152(ic2) Location 3
Decorate 162(ii2DMS) DescriptorSet 0
Decorate 162(ii2DMS) Binding 0
Decorate 162(ii2DMS) Binding 4
Decorate 177(ui3D) DescriptorSet 0
Decorate 177(ui3D) Binding 0
Decorate 177(ui3D) Binding 5
Decorate 181(ic3) Flat
Decorate 181(ic3) Location 4
Decorate 189(outColor) Location 0
Decorate 206(c3) Location 1
Decorate 208(c4) Location 2
Decorate 212(offsets) Flat
Decorate 212(offsets) Location 5
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1