Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -238,15 +238,15 @@ gl_FragCoord origin is upper left
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Decorate 22(sbuf_rw_i) DescriptorSet 0
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Decorate 22(sbuf_rw_i) Binding 0
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Decorate 26(sbuf_rw_d) DescriptorSet 0
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Decorate 26(sbuf_rw_d) Binding 0
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Decorate 26(sbuf_rw_d) Binding 2
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Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
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Decorate 27(sbuf_rw_nocounter) Binding 0
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Decorate 27(sbuf_rw_nocounter) Binding 4
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MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
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Decorate 34(sbuf_rw_i@count) BufferBlock
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Decorate 36(sbuf_rw_i@count) DescriptorSet 0
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Decorate 36(sbuf_rw_i@count) Binding 0
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Decorate 36(sbuf_rw_i@count) Binding 1
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Decorate 42(sbuf_rw_d@count) DescriptorSet 0
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Decorate 42(sbuf_rw_d@count) Binding 0
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Decorate 42(sbuf_rw_d@count) Binding 3
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Decorate 63(pos) Flat
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Decorate 63(pos) Location 0
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Decorate 66(@entryPointOutput) Location 0
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