Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -238,15 +238,15 @@ gl_FragCoord origin is upper left
Decorate 22(sbuf_rw_i) DescriptorSet 0
Decorate 22(sbuf_rw_i) Binding 0
Decorate 26(sbuf_rw_d) DescriptorSet 0
Decorate 26(sbuf_rw_d) Binding 0
Decorate 26(sbuf_rw_d) Binding 2
Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
Decorate 27(sbuf_rw_nocounter) Binding 0
Decorate 27(sbuf_rw_nocounter) Binding 4
MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
Decorate 34(sbuf_rw_i@count) BufferBlock
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
Decorate 36(sbuf_rw_i@count) Binding 0
Decorate 36(sbuf_rw_i@count) Binding 1
Decorate 42(sbuf_rw_d@count) DescriptorSet 0
Decorate 42(sbuf_rw_d@count) Binding 0
Decorate 42(sbuf_rw_d@count) Binding 3
Decorate 63(pos) Flat
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0