Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -157,11 +157,11 @@ gl_FragCoord origin is upper left
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MemberDecorate 20(sbuf_a@count) 0 Offset 0
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Decorate 20(sbuf_a@count) BufferBlock
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Decorate 22(sbuf_a@count) DescriptorSet 0
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Decorate 22(sbuf_a@count) Binding 0
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Decorate 22(sbuf_a@count) Binding 1
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Decorate 35(sbuf_c) DescriptorSet 0
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Decorate 35(sbuf_c) Binding 0
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Decorate 35(sbuf_c) Binding 2
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Decorate 36(sbuf_c@count) DescriptorSet 0
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Decorate 36(sbuf_c@count) Binding 0
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Decorate 36(sbuf_c@count) Binding 3
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Decorate 48(pos) Flat
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Decorate 48(pos) Location 0
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Decorate 51(@entryPointOutput) Location 0
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