Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -157,11 +157,11 @@ gl_FragCoord origin is upper left
MemberDecorate 20(sbuf_a@count) 0 Offset 0
Decorate 20(sbuf_a@count) BufferBlock
Decorate 22(sbuf_a@count) DescriptorSet 0
Decorate 22(sbuf_a@count) Binding 0
Decorate 22(sbuf_a@count) Binding 1
Decorate 35(sbuf_c) DescriptorSet 0
Decorate 35(sbuf_c) Binding 0
Decorate 35(sbuf_c) Binding 2
Decorate 36(sbuf_c@count) DescriptorSet 0
Decorate 36(sbuf_c@count) Binding 0
Decorate 36(sbuf_c@count) Binding 3
Decorate 48(pos) Flat
Decorate 48(pos) Location 0
Decorate 51(@entryPointOutput) Location 0