Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -404,21 +404,21 @@ using depth_any
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4a) DescriptorSet 0
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Decorate 36(g_tTex1di4a) Binding 0
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Decorate 36(g_tTex1di4a) Binding 2
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Decorate 50(g_tTex1du4a) DescriptorSet 0
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Decorate 50(g_tTex1du4a) Binding 0
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Decorate 50(g_tTex1du4a) Binding 3
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Decorate 61(g_tTex2df4a) DescriptorSet 0
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Decorate 61(g_tTex2df4a) Binding 0
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Decorate 61(g_tTex2df4a) Binding 4
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Decorate 72(g_tTex2di4a) DescriptorSet 0
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Decorate 72(g_tTex2di4a) Binding 0
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Decorate 72(g_tTex2di4a) Binding 5
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Decorate 83(g_tTex2du4a) DescriptorSet 0
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Decorate 83(g_tTex2du4a) Binding 0
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Decorate 83(g_tTex2du4a) Binding 6
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Decorate 95(g_tTexcdf4a) DescriptorSet 0
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Decorate 95(g_tTexcdf4a) Binding 0
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Decorate 95(g_tTexcdf4a) Binding 7
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Decorate 105(g_tTexcdi4a) DescriptorSet 0
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Decorate 105(g_tTexcdi4a) Binding 0
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Decorate 105(g_tTexcdi4a) Binding 8
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Decorate 115(g_tTexcdu4a) DescriptorSet 0
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Decorate 115(g_tTexcdu4a) Binding 0
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Decorate 115(g_tTexcdu4a) Binding 9
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Decorate 139(@entryPointOutput.Color) Location 0
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Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 146(g_tTex1df4) DescriptorSet 0
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