Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -476,21 +476,21 @@ using depth_any
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1di4) Binding 0
Decorate 37(g_tTex1di4) Binding 2
Decorate 49(g_tTex1du4) DescriptorSet 0
Decorate 49(g_tTex1du4) Binding 0
Decorate 49(g_tTex1du4) Binding 3
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 58(g_tTex2df4) Binding 0
Decorate 58(g_tTex2df4) Binding 4
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 71(g_tTex2di4) Binding 0
Decorate 71(g_tTex2di4) Binding 5
Decorate 80(g_tTex2du4) DescriptorSet 0
Decorate 80(g_tTex2du4) Binding 0
Decorate 80(g_tTex2du4) Binding 6
Decorate 89(g_tTexcdf4) DescriptorSet 0
Decorate 89(g_tTexcdf4) Binding 0
Decorate 89(g_tTexcdf4) Binding 7
Decorate 102(g_tTexcdi4) DescriptorSet 0
Decorate 102(g_tTexcdi4) Binding 0
Decorate 102(g_tTexcdi4) Binding 8
Decorate 111(g_tTexcdu4) DescriptorSet 0
Decorate 111(g_tTexcdu4) Binding 0
Decorate 111(g_tTexcdu4) Binding 9
Decorate 132(@entryPointOutput.Color) Location 0
Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0