Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -405,15 +405,15 @@ Validation failed
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4) DescriptorSet 0
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Decorate 36(g_tTex1di4) Binding 0
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Decorate 36(g_tTex1di4) Binding 1
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Decorate 48(g_tTex1du4) DescriptorSet 0
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Decorate 48(g_tTex1du4) Binding 0
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Decorate 48(g_tTex1du4) Binding 2
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Decorate 59(g_tTex2df4) DescriptorSet 0
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Decorate 59(g_tTex2df4) Binding 0
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Decorate 59(g_tTex2df4) Binding 3
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Decorate 78(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2di4) Binding 0
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Decorate 78(g_tTex2di4) Binding 4
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Decorate 91(g_tTex2du4) DescriptorSet 0
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Decorate 91(g_tTex2du4) Binding 0
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Decorate 91(g_tTex2du4) Binding 5
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Decorate 116(@entryPointOutput.Color) Location 0
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Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 125(g_tTex3df4) DescriptorSet 0
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