Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -79,7 +79,7 @@ PS_OUTPUT MainPs ( PS_INPUT i )
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Decorate 48(g_tColor) DescriptorSet 0
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Decorate 48(g_tColor) Binding 0
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Decorate 55(g_sAniso) DescriptorSet 0
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Decorate 55(g_sAniso) Binding 0
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Decorate 55(g_sAniso) Binding 1
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Decorate 70(i.vTextureCoords) Location 0
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Decorate 74(@entryPointOutput.vColor) Location 0
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3: TypeVoid
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