Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -116,7 +116,7 @@ Shader version: 500
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Decorate 24(tex[0]) DescriptorSet 0
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Decorate 24(tex[0]) Binding 0
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Decorate 28(tex[1]) DescriptorSet 0
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Decorate 28(tex[1]) Binding 0
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Decorate 28(tex[1]) Binding 1
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Decorate 36(pos) Location 0
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Decorate 39(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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