Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -442,7 +442,7 @@ using depth_any
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Name 155 "g_tTexcdi4a"
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Name 158 "g_tTexcdu4a"
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Decorate 14(g_tTex1df4a) DescriptorSet 0
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Decorate 14(g_tTex1df4a) Binding 0
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Decorate 14(g_tTex1df4a) Binding 1
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MemberDecorate 20($Global) 0 Offset 0
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MemberDecorate 20($Global) 1 Offset 8
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MemberDecorate 20($Global) 2 Offset 16
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@ -453,17 +453,17 @@ using depth_any
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 22 Binding 7
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Decorate 36(g_tTex1di4a) DescriptorSet 0
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Decorate 36(g_tTex1di4a) Binding 0
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Decorate 36(g_tTex1di4a) Binding 2
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Decorate 46(g_tTex1du4a) DescriptorSet 0
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Decorate 46(g_tTex1du4a) Binding 0
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Decorate 46(g_tTex1du4a) Binding 3
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Decorate 57(g_tTex2df4a) DescriptorSet 0
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Decorate 57(g_tTex2df4a) Binding 0
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Decorate 57(g_tTex2df4a) Binding 4
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Decorate 70(g_tTex2di4a) DescriptorSet 0
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Decorate 70(g_tTex2di4a) Binding 0
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Decorate 70(g_tTex2di4a) Binding 5
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Decorate 80(g_tTex2du4a) DescriptorSet 0
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Decorate 80(g_tTex2du4a) Binding 0
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Decorate 80(g_tTex2du4a) Binding 6
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Decorate 104(@entryPointOutput.Color) Location 0
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Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 113(g_sSamp) DescriptorSet 0
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