Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -442,7 +442,7 @@ using depth_any
Name 155 "g_tTexcdi4a"
Name 158 "g_tTexcdu4a"
Decorate 14(g_tTex1df4a) DescriptorSet 0
Decorate 14(g_tTex1df4a) Binding 0
Decorate 14(g_tTex1df4a) Binding 1
MemberDecorate 20($Global) 0 Offset 0
MemberDecorate 20($Global) 1 Offset 8
MemberDecorate 20($Global) 2 Offset 16
@ -453,17 +453,17 @@ using depth_any
MemberDecorate 20($Global) 7 Offset 80
Decorate 20($Global) Block
Decorate 22 DescriptorSet 0
Decorate 22 Binding 0
Decorate 22 Binding 7
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 36(g_tTex1di4a) Binding 0
Decorate 36(g_tTex1di4a) Binding 2
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) Binding 0
Decorate 46(g_tTex1du4a) Binding 3
Decorate 57(g_tTex2df4a) DescriptorSet 0
Decorate 57(g_tTex2df4a) Binding 0
Decorate 57(g_tTex2df4a) Binding 4
Decorate 70(g_tTex2di4a) DescriptorSet 0
Decorate 70(g_tTex2di4a) Binding 0
Decorate 70(g_tTex2di4a) Binding 5
Decorate 80(g_tTex2du4a) DescriptorSet 0
Decorate 80(g_tTex2du4a) Binding 0
Decorate 80(g_tTex2du4a) Binding 6
Decorate 104(@entryPointOutput.Color) Location 0
Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 113(g_sSamp) DescriptorSet 0