Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -258,7 +258,7 @@ gl_FragCoord origin is upper left
Decorate 19 DescriptorSet 0
Decorate 19 Binding 0
Decorate 31(g_tTex1df4) DescriptorSet 0
Decorate 31(g_tTex1df4) Binding 0
Decorate 31(g_tTex1df4) Binding 1
Decorate 74(@entryPointOutput.color) Location 0
Decorate 79(g_tTexbfs) DescriptorSet 0
Decorate 79(g_tTexbfs) Binding 0