Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -824,7 +824,7 @@ using depth_any
Name 261 "g_tTex3di4"
Name 264 "g_tTex3du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
MemberDecorate 26($Global) 0 Offset 0
@ -833,17 +833,17 @@ using depth_any
MemberDecorate 26($Global) 3 Offset 32
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
Decorate 28 Binding 0
Decorate 28 Binding 8
Decorate 41(g_tTex2di4) DescriptorSet 0
Decorate 41(g_tTex2di4) Binding 0
Decorate 41(g_tTex2di4) Binding 3
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 55(g_tTex2du4) Binding 0
Decorate 55(g_tTex2du4) Binding 4
Decorate 131(g_tTexcdf4) DescriptorSet 0
Decorate 131(g_tTexcdf4) Binding 0
Decorate 131(g_tTexcdf4) Binding 5
Decorate 143(g_tTexcdi4) DescriptorSet 0
Decorate 143(g_tTexcdi4) Binding 0
Decorate 143(g_tTexcdi4) Binding 6
Decorate 154(g_tTexcdu4) DescriptorSet 0
Decorate 154(g_tTexcdu4) Binding 0
Decorate 154(g_tTexcdu4) Binding 7
Decorate 238(@entryPointOutput.Color) Location 0
Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 245(g_sSamp2d) DescriptorSet 0