Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -824,7 +824,7 @@ using depth_any
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Name 261 "g_tTex3di4"
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Name 264 "g_tTex3du4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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MemberDecorate 26($Global) 0 Offset 0
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@ -833,17 +833,17 @@ using depth_any
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MemberDecorate 26($Global) 3 Offset 32
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Decorate 26($Global) Block
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Decorate 28 DescriptorSet 0
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Decorate 28 Binding 0
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Decorate 28 Binding 8
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Decorate 41(g_tTex2di4) DescriptorSet 0
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Decorate 41(g_tTex2di4) Binding 0
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Decorate 41(g_tTex2di4) Binding 3
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Decorate 55(g_tTex2du4) DescriptorSet 0
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Decorate 55(g_tTex2du4) Binding 0
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Decorate 55(g_tTex2du4) Binding 4
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Decorate 131(g_tTexcdf4) DescriptorSet 0
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Decorate 131(g_tTexcdf4) Binding 0
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Decorate 131(g_tTexcdf4) Binding 5
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Decorate 143(g_tTexcdi4) DescriptorSet 0
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Decorate 143(g_tTexcdi4) Binding 0
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Decorate 143(g_tTexcdi4) Binding 6
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Decorate 154(g_tTexcdu4) DescriptorSet 0
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Decorate 154(g_tTexcdu4) Binding 0
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Decorate 154(g_tTexcdu4) Binding 7
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Decorate 238(@entryPointOutput.Color) Location 0
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Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 245(g_sSamp2d) DescriptorSet 0
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