Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -160,7 +160,7 @@ Validation failed
MemberDecorate 12(cb3) 1 Offset 4
Decorate 12(cb3) Block
Decorate 18(cb3) DescriptorSet 0
Decorate 18(cb3) Binding 0
Decorate 18(cb3) Binding 1
MemberDecorate 31(cb1) 0 Offset 0
Decorate 31(cb1) Block
Decorate 33(cb1) DescriptorSet 0
@ -170,7 +170,7 @@ Validation failed
MemberDecorate 46(cbuff) 0 Offset 0
Decorate 46(cbuff) Block
Decorate 48 DescriptorSet 0
Decorate 48 Binding 0
Decorate 48 Binding 2
Decorate 64(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2