Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
parent
b112fac003
commit
f6facfa189
247 changed files with 1333 additions and 721 deletions
|
|
@ -160,7 +160,7 @@ Validation failed
|
|||
MemberDecorate 12(cb3) 1 Offset 4
|
||||
Decorate 12(cb3) Block
|
||||
Decorate 18(cb3) DescriptorSet 0
|
||||
Decorate 18(cb3) Binding 0
|
||||
Decorate 18(cb3) Binding 1
|
||||
MemberDecorate 31(cb1) 0 Offset 0
|
||||
Decorate 31(cb1) Block
|
||||
Decorate 33(cb1) DescriptorSet 0
|
||||
|
|
@ -170,7 +170,7 @@ Validation failed
|
|||
MemberDecorate 46(cbuff) 0 Offset 0
|
||||
Decorate 46(cbuff) Block
|
||||
Decorate 48 DescriptorSet 0
|
||||
Decorate 48 Binding 0
|
||||
Decorate 48 Binding 2
|
||||
Decorate 64(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue