Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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247 changed files with 1333 additions and 721 deletions
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@ -197,7 +197,7 @@ Validation failed
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MemberDecorate 24(cbufName2) 0 Offset 0
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Decorate 24(cbufName2) Block
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Decorate 26 DescriptorSet 0
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Decorate 26 Binding 0
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Decorate 26 Binding 3
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MemberDecorate 31(buf1) 0 Offset 0
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Decorate 31(buf1) Block
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Decorate 33 DescriptorSet 0
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@ -206,12 +206,12 @@ Validation failed
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MemberDecorate 37(buf2) 0 Offset 0
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Decorate 37(buf2) BufferBlock
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Decorate 39 DescriptorSet 0
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Decorate 39 Binding 0
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Decorate 39 Binding 1
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MemberDecorate 43(cbufName) 0 Offset 0
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MemberDecorate 43(cbufName) 1 Offset 20
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Decorate 43(cbufName) Block
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Decorate 45 DescriptorSet 0
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Decorate 45 Binding 0
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Decorate 45 Binding 2
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MemberDecorate 50(tbufName) 0 NonWritable
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MemberDecorate 50(tbufName) 0 Offset 16
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MemberDecorate 50(tbufName) 1 NonWritable
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