Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich 2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View file

@ -197,7 +197,7 @@ Validation failed
MemberDecorate 24(cbufName2) 0 Offset 0
Decorate 24(cbufName2) Block
Decorate 26 DescriptorSet 0
Decorate 26 Binding 0
Decorate 26 Binding 3
MemberDecorate 31(buf1) 0 Offset 0
Decorate 31(buf1) Block
Decorate 33 DescriptorSet 0
@ -206,12 +206,12 @@ Validation failed
MemberDecorate 37(buf2) 0 Offset 0
Decorate 37(buf2) BufferBlock
Decorate 39 DescriptorSet 0
Decorate 39 Binding 0
Decorate 39 Binding 1
MemberDecorate 43(cbufName) 0 Offset 0
MemberDecorate 43(cbufName) 1 Offset 20
Decorate 43(cbufName) Block
Decorate 45 DescriptorSet 0
Decorate 45 Binding 0
Decorate 45 Binding 2
MemberDecorate 50(tbufName) 0 NonWritable
MemberDecorate 50(tbufName) 0 Offset 16
MemberDecorate 50(tbufName) 1 NonWritable